{"rowid": 30, "title": "Making Sites More Responsive, Responsibly", "contents": "With digital projects we\u2019re used to shifting our thinking to align with our target audience. We may undertake research, create personas, identify key tasks, or observe usage patterns, with our findings helping to refine our ongoing creations.\u00a0A product\u2019s overall experience can make or break its success, and when it comes to defining these experiences our development choices play a huge role alongside more traditional user-focused activities.\n\nThe popularisation of responsive web design is a great example of how we are able to shape the web\u2019s direction through using technology to provide better experiences. If we think back to the move from table-based layouts to CSS, initially our clients often didn\u2019t know or care about the difference in these approaches, but\u00a0we\u00a0did. Responsive design was similar in this respect \u2013 momentum grew through the web industry choosing to use an approach that we felt would give a better experience, and which was more future-friendly.\u00a0\n\nWe tend to think of responsive design as a means of displaying content appropriately across a range of devices, but the technology and our implementation of it can facilitate much more. A responsive layout not only helps your content work when the newest smartphone comes out, but it also ensures your layout suitably adapts if a visually impaired user drastically changes the size of the text.\n\n The 24 ways site at 400% on a Retina MacBook Pro displays a layout more typically used for small screens.\n\nWhen we think more broadly, we realise that our technical choices and approaches to implementation can have knock-on effects for the greater good, and beyond our initial target audiences. We can make our experiences more\u00a0responsive to people\u2019s needs, enhancing their usability and accessibility along the way.\n\nBeing responsibly responsive\n\nOf course, when we think about being more responsive, there\u2019s a fine line between creating useful functionality and becoming intrusive and overly complex. In the excellent Responsible Responsive Design, Scott Jehl states that:\n\n\nA responsible responsive design equally considers the following throughout a project:\n\nUsability: The way a website\u2019s user interface is presented to the user, and how that UI responds to browsing conditions and user interactions.\nAccess: The ability for users of all devices, browsers, and assistive technologies to access and understand a site\u2019s features and content.\nSustainability: The ability for the technology driving a site or application to work for devices that exist today and to continue to be usable and accessible to users, devices, and browsers in the future.\nPerformance: The speed at which a site\u2019s features and content are perceived to be delivered to the user and the efficiency with which they operate within the user interface.\n\n\n\nScott\u2019s book covers these ideas in a lot more detail than I\u2019ll be able to here (put it on your Christmas list if it\u2019s not there already), but for now let\u2019s think a bit more about our roles as digital creators\u00a0and the power this gives us.\n\nOur choices around technology and the decisions we have to make can be extremely wide-ranging. Solutions will vary hugely depending on the needs of each project, though we can further explore the concept of making our creations more responsive through the use of humble web technologies.\n\nThe power of the web\n\nWe all know that under the HTML5 umbrella are some great new capabilities, including a number of JavaScript APIs such as geolocation, web audio, the file API and many more. We often use these to enhance the functionality of our sites and apps, to add in new features, or to facilitate device-specific interactions.\n\nYou\u2019ll have seen articles with flashy titles such as \u201cTop 5 JavaScript APIs You\u2019ve Never Heard Of!\u201d, which you\u2019ll probably read, think \u201cThat\u2019s quite cool\u201d, yet never use in any real work.\n\nThere is great potential for technologies like these\u00a0to be misused, but there are also great prospects for them to be used well to enhance experiences. Let\u2019s have a look at a few\u00a0examples you may not have considered.\n\nOffline first\n\nWhen we make websites, many of us follow a process which involves user stories \u2013 standardised snippets of context explaining who needs what, and why.\n\n\u201cAs a student I want to pay online for my course so I don\u2019t have to visit the college in person.\u201d\n\n\u201cAs a retailer I want to generate unique product codes so I can manage my stock.\u201d\n\nWe very often focus heavily on what\u00a0needs doing, but may not consider carefully how it will be done. As in Scott\u2019s list, accessibility is extremely important, not only in terms of providing a great experience to users of assistive technologies, but also to make your creation more accessible in the general sense \u2013 including under different conditions.\n\nOffline first is yet another \u2018first\u2019 methodology (my personal favourite being \u2018tea first\u2019), which encourages us to develop so that connectivity\u00a0itself is an enhancement \u2013 letting\u00a0users continue with tasks even when they\u2019re offline. Despite the rapid growth in public Wi-Fi, if we consider data costs and connectivity in developing countries, our travel habits with planes, underground trains and roaming (or simply if you live in the UK\u2019s signal-barren East Anglian wilderness as I do), then you\u2019ll realise that connectivity isn\u2019t as ubiquitous as our internet-addled brains would make us believe. Take a scenario that I\u2019m sure we\u2019re all familiar with \u2013 the digital conference. Your venue may be in a city served by high-speed networks, but after overloading capacity with a full house of hashtag-hungry attendees, each carrying several devices, then everyone\u2019s likely to be offline after all. Wouldn\u2019t it be better if we could do something like this instead?\n\n\n\tSomeone visits our conference website.\n\tOn this initial run, some assets may be cached for future use: the conference schedule, the site\u2019s CSS, photos of the speakers.\n\tWhen the attendee revisits the site on the day, the page shell loads up from the cache.\n\tIf we have cached content (our session timetable, speaker photos or anything else), we can load it directly from the cache. We might then try to update this, or get some new content from the internet, but the conference attendee already has a base experience to use.\n\tIf we don\u2019t have something cached already, then we can try\u00a0grabbing it online.\n\tIf for any reason our requests for new content fail (we\u2019re offline), then we can display a pre-cached error message from the initial load, perhaps providing our users with alternative suggestions from what is\u00a0cached.\n\n\nThere are a number of ways we can make something like this, including using the application cache (AppCache) if you\u2019re that way inclined. However, you may want to look into service workers\u00a0instead. There are also some great resources on Offline First!\u00a0if you\u2019d like to find out more about this.\n\nBuilding in offline functionality isn\u2019t necessarily about starting offline first, and it\u2019s also perfectly possible to retrofit sites and apps to catch offline scenarios, but this kind of graceful degradation can end up being more complex than if we\u2019d considered it from the start. By treating connectivity as an enhancement, we can improve the experience and provide better performance than we can when waiting to counter failures. Our websites can respond to connectivity and usage scenarios, on top of adapting how we present our content. Thinking in this way can enhance each point in Scott\u2019s criteria.\n\nAs I mentioned, this isn\u2019t necessarily the kind of development choice that our clients will ask us for, but it\u2019s one we may decide is simply the right way to build based on our project, enhancing the experience we provide to people, and making it more responsive to their situation.\n\nEven more accessible\n\nWe\u2019ve looked at accessibility in terms of broadening when we can interact with a website, but what about how? Our user stories and personas are often of limited use. We refer in very general terms to students, retailers, and sometimes just users. What if we have a student whose needs are very different from another student? Can we make our sites even more usable and accessible through our development choices?\n\nAgain using JavaScript to illustrate this concept, we can do a lot more with the ways people interact with our websites, and with the feedback we provide, than simply accepting keyboard, mouse and touch inputs and displaying output on a screen.\n\nInput\n\nAmbient light detection is one of those features that looks great in simple demos, but which we struggle to put to practical use. It\u2019s not new \u2013 many satnav systems automatically change the contrast for driving at night or in tunnels, and our laptops may alter the screen brightness or keyboard backlighting to better adapt to our surroundings. Using web technologies we can adapt our presentation to be better suited to ambient light levels.\n\nIf our device has an appropriate light sensor and runs a browser that supports the API, we can grab the ambient light in units using ambient light events, in JavaScript. We may then change our presentation based on different bandings, perhaps like this:\n\nwindow.addEventListener('devicelight', function(e) {\n var lux = e.value;\n\n if (lux < 50) {\n //Change things for dim light\n }\n if (lux >= 50 && lux <= 10000) {\n //Change things for normal light\n }\n if (lux > 10000) {\n //Change things for bright light\n }\n});\n\nLive demo\u00a0(requires light sensor and supported browser).\n\nSoon we may also be able to do such detection through CSS, with light-level being cited in the Media Queries Level 4 specification. If that becomes the case, it\u2019ll probably look something like this:\n\n@media (light-level: dim) {\n /*Change things for dim light*/\n}\n\n@media (light-level: normal) {\n /*Change things for normal light*/\n}\n\n@media (light-level: washed) {\n /*Change things for bright light*/\n}\n\nWhile we may be quick to dismiss this kind of detection as being a gimmick, it\u2019s important to consider that apps such as Light Detector, listed on Apple\u2019s accessibility page, provide important context around exactly this functionality.\n\n\n\t\u201cIf you are blind, Light Detector helps you to be more independent in many daily activities. At home, point your iPhone towards the ceiling to understand where the light fixtures are and whether they are switched on. In a room, move the device along the wall to check if there is a window and where it is. You can find out whether the shades are drawn by moving the device up and down.\u201d\n\n\teverywaretechnologies.com/apps/lightdetector\n\n\nInput can be about so much more than what we enter through keyboards. Both an ever increasing amount of available sensors and more APIs being supported by the major browsers will allow us to cater for more scenarios and respond to them accordingly. This can be as complex or simple as you need; for instance, while x-webkit-speech has been deprecated, the web speech API is available for a number of browsers, and research into sign language detection is also being performed by organisations such as Microsoft.\n\nOutput\n\nWeb technologies give us some great enhancements around input, allowing us to adapt our experiences accordingly. They also provide us with some nice ways to provide feedback to users.\n\nWhen we play video games, many of our modern consoles come with the ability to have rumble effects on our controller pads. These are a great example of an enhancement, as they provide a level of feedback that is entirely optional, but which can give a great deal of extra information to the player in the right circumstances, and broaden the scope of our comprehension beyond what we\u2019re seeing and hearing.\n\nHaptic feedback is possible on the web as well. We could use this in any number of responsible applications, such as alerting a user to changes or using different patterns as a communication mechanism. If you find yourself in a pickle, here\u2019s how to print out SOS in Morse code through the vibration API. The following code indicates the length of vibration in milliseconds, interspersed by pauses in milliseconds.\n\nnavigator.vibrate([100, 300, 100, 300, 100, 300, 600, 300, 600, 300, 600, 300, 100, 300, 100, 300, 100]);\n\nLive demo\u00a0(requires supported browser)\n\nWith great power\u2026\n\nWhat you\u2019ve no doubt come to realise by now is that these are just more examples of progressive enhancement, whose inclusion will provide a better experience if the capabilities are available, but which we should not rely on. This idea isn\u2019t new, but the most important thing to remember, and what I would like you to take away from this article, is that it is up to us to decide to include these kind of approaches within our projects \u2013 if we don\u2019t root for them, they probably won\u2019t happen. This is where our professional responsibility comes in.\n\nWe won\u2019t necessarily be asked to implement solutions for the scenarios above, but they illustrate how we can help to push the boundaries of experiences. Maybe we\u2019ll have to switch our thinking about how we build, but we can create more usable products for a diverse range of people and usage scenarios through the choices we make around technology. Let\u2019s stop thinking simply in terms of features inside a narrow view of our target users, and work out how we can extend these to cater for a wider set of situations.\n\nWhen you plan your next digital project, consider the power of the web and the enhancements we can use, and try to make your projects even more responsive and responsible.", "year": "2014", "author": "Sally Jenkinson", "author_slug": "sallyjenkinson", "published": "2014-12-10T00:00:00+00:00", "url": "https://24ways.org/2014/making-sites-more-responsive-responsibly/", "topic": "code"} {"rowid": 57, "title": "Cooking Up Effective Technical Writing", "contents": "Merry Christmas! May your preparations for this festive season of gluttony be shaping up beautifully. By the time you read this I hope you will have ordered your turkey, eaten twice your weight in Roses/Quality Street (let\u2019s not get into that argument), and your Christmas cake has been baked and is now quietly absorbing regular doses of alcohol.\nSome of you may be reading this and scoffing Of course! I\u2019ve also made three batches of mince pies, a seasonal chutney and enough gingerbread men to feed the whole street! while others may be laughing Bake? Oh no, I can\u2019t cook to save my life.\nFor beginners, recipes are the step-by-step instructions that hand-hold us through the cooking process, but even as a seasoned expert you\u2019re likely to refer to a recipe at some point. Recipes tell us what we need, what to do with it, in what order, and what the outcome will be. It\u2019s the documentation behind our ideas, and allows us to take the blueprint for a tasty morsel and to share it with others so they can recreate it. In fact, this is a little like the open source documentation and tutorials that we put out there, similarly aiming to guide other developers through our creations.\nThe \u2018just\u2019ification of documentation\nLately it feels like we\u2019re starting to consider the importance of our words, and the impact they can have on others. Brad Frost warned us of the dangers of \u201cJust\u201d when it comes to offering up solutions to queries:\n\n\u201cJust use this software/platform/toolkit/methodology\u2026\u201d\n\u201cJust\u201d makes me feel like an idiot. \u201cJust\u201d presumes I come from a specific background, studied certain courses in university, am fluent in certain technologies, and have read all the right books, articles, and resources. \u201cJust\u201d is a dangerous word.\n\u201cJust\u201d by Brad Frost\n\nI can really empathise with these sentiments. My relationship with code started out as many good web tales do, with good old HTML, CSS and JavaScript. University years involved some time with Perl, PHP, Java and C. In my first job I worked primarily with ColdFusion, a bit of ActionScript, some classic\u00a0 ASP and pinch of Java. I\u2019d do a bit of PHP outside work every now and again. .NET came in, but we never really got on, and eventually I started learning some Ruby, Python and Node. It was a broad set of learnings, and I enjoyed the similarities and differences that came with new languages. I don\u2019t develop day in, day out any more, and my interests and work have evolved over the years, away from full-time development and more into architecture and strategy. But I still make things, and I still enjoy learning.\nI have often found myself bemoaning the lack of tutorials or courses that cater for the middle level \u2013 someone who may be learning a new language, but who has enough programming experience under their belt to not need to revise the concepts of how loops or objects work, and is perfectly adept at googling the syntax for getting a substring. I don\u2019t want snippets out of context; I want an understanding of architectural principles, of the strengths and weaknesses, of the type of applications that work well with the language.\nI\u2019m caught in the place between snoozing off when \u2018Using the Instagram API with Ruby\u2019 hand-holds me through what REST is, and feeling like I\u2019m stupid and need to go back to dev school when I can\u2019t get my environment and dependencies set up, let alone work out how I\u2019m meant to get any code to run.\nIt\u2019s seems I\u2019m not alone with this \u2013 Erin McKean seems to have been here too:\n\n\u201cSome tutorials (especially coding tutorials) like to begin things in media res. Great for a sense of dramatic action, bad for getting to \u201cStep 1\u201d without tears. It can be really discouraging to fire up a fresh terminal window only to be confronted by error message after error message because there were obligatory steps 0.1.0 through 0.9.9 that you didn\u2019t even know about.\u201d\n\u201cTips for Learning What You Don\u2019t Know You Don\u2019t Know\u201d by Erin McKean\n\nI\u2019m sure you\u2019ve been here too. Many tutorials suffer badly from the fabled \u2018how to draw an owl\u2019-itis.\n\nIt\u2019s the kind of feeling you can easily get when sifting through recipes as well as with code. Far from being the simple instructions that let us just follow along, they too can be a minefield. Fall in too low and you may be skipping over an explanation of what simmering is, or set your sights too high and you may get stuck at the point where you\u2019re trying to sous vide a steak using your bathtub and a Ziploc bag.\nDon\u2019t be a turkey, use your loaf!\nMy mum is a great cook in my eyes (aren\u2019t all mums?). I love her handcrafted collection of gathered recipes from over the years, including the one below, which is a great example of how something may make complete sense to the writer, but could be impermeable to a reader.\n\nDepending on your level of baking knowledge, you may ask: What\u2019s SR flour? What\u2019s a tsp? Should I use salted or unsalted butter? Do I use sticks of cinnamon or ground? Why is chopped chocolate better? How do I cream things? How big should the balls be? How well is \u201cwell spaced\u201d? How much leeway do I have for \u201c(ish!!)\u201d? Does the \u201c20\u201d on the other cookie note mean I\u2019ll end up with twenty? At any point, making a wrong call could lead to rubbish cookies, and lead to someone heading down the path of an I can\u2019t cook mentality.\nYou may be able to cook (or follow recipes), but you may not understand the local terms for ingredients, may not be able to acquire something and need to know what kind of substitutes you can use, or may need to actually do some prep before you jump into the main bit.\nHowever, if we look at good examples of recipes, I think there\u2019s a lot we can apply when it comes to technical writing on the web. I\u2019ve written before about the benefit of breaking documentation into small, reusable parts, and this will help us, but we can also take it a bit further. Here are my five top tips for better technical writing.\n1. Structure and standardise your information\nThink of the structure of a recipe. We very often have some common elements and they usually follow roughly the same format. We have standards and conventions that allow us to understand very quickly what a recipe is and how it should be used.\u00a0\n\nGreat recipes help their chefs know what they need to get ready in advance, both in terms of buying ingredients and putting together their kit. They then talk through the process, using appropriate language, and without making assumptions that the person can fill in any gaps for themselves; they explain why things are done the way they are. The best recipes may also suggest how you can take what you\u2019ve done and put your own spin on it. For instance, a good recipe for the simple act of boiling an egg will explain cooking time in relation to your preference for yolk gooiness. There are also different flavour combinations to try, accompaniments, or presentation suggestions.\u00a0\nBy breaking down your technical writing into similar sections, you can help your audience understand the elements they\u2019ll be working with, what they need to do once they have these, and how they can move on from your self-contained illustration.\nTitle\n \n Ensure your title is suitably descriptive and representative of the result. Getting Started with Python perhaps isn\u2019t as helpful as Learn Python: General Syntax and Basics.\n \n Result\n \n Many recipes include a couple of lines as an overview of what you\u2019ll end up with, and many include a photo of the finished dish. With our technical writing we can do the same:\n In this tutorial we\u2019re going to learn how to set up our development environment, and we\u2019ll then undertake some exercises to explore the general syntax, finishing by building a mini calculator.\n \n Ingredients\n \n What are the components we\u2019ll be working with, whether in terms of versions, environment, languages or the software packages and libraries you\u2019ll need along the way? Listing these up front gives the reader a great summary of the things they\u2019ll be using, and any gotchas.\n Being able to provide a small amount of supporting information will also help less experienced users. Ideally, explain briefly what things are and why we\u2019re using it.\n \n Prep\n \n As we heard from Erin above, not fully understanding the prep needed can be a huge source of frustration. Attempting to run a code snippet without context will often lead to failure when the prerequisites and process aren\u2019t clear. Be sure to include information around any environment set-up, installation or config you\u2019ll need to have done before you start.\nStu Robson\u2019s Simple Sass documentation aims to do this before getting into specifics, although ideally this would also include setting up Sass itself.\n \n Instructions\n \nThe body of the tutorial itself is the whole point of our writing. The next four tips will hopefully make your tutorial much more successful.\n \n Variations\n \n Like our ingredients section, as important as explaining why we\u2019re using something in this context is, it\u2019s also great to explain alternatives that could be used instead, and the impact of doing so.\n Perhaps go a step further, explaining ways that people can change what you have done in your tutorial/readme for use in different situations, or to provide further reading around next steps. What happens if they want to change your static array of demo data to use JSON, for instance? By giving some thought to follow-up questions, you can better support your readers.\n While not in a separate section, the source code for GreenSock\u2019s GSAP JS basics explains:\n We\u2019ll use a window.onload for simplicity, but typically it is best to use either jQuery\u2019s $(document).ready() or $(window).load() or cross-browser event listeners so that you\u2019re not limited to one.\n Keep in mind to both:\n Explain what variations are possible.\n Explain why certain options may be more desirable than others in different situations.\n \n \n2. Small, reusable components\nReusable components are for life, not just for Christmas, and they\u2019re certainly not just for development. If you start to apply the structure above to your writing, you\u2019re probably going to keep coming across the same elements: Do I really have to explain how to install Sass and Node.js again, Sally? The danger with more clarity is that our writing becomes bloated and overly convoluted for advanced readers, those who don\u2019t need to be told how to beat an egg for the hundredth time.\u00a0\nInstead, by making our writing reusable and modular, and by creating smaller, central resources, we can provide context and extra detail where needed without diluting our core message. These could be references we create, or those already created well by others.\n\nThis recipe for katsudon makes use of this concept. Rather than explaining how to make tonkatsu or dashi stock, these each have their own page. Once familiar, more advanced readers will likely skip over the instructions for the component parts.\n\n3. Provide context to aid accessibility\nHere I\u2019m talking about accessibility in the broadest sense. Small, isolated snippets can be frustrating to those who don\u2019t fully understand the wider context of how our examples work.\nShowing an exciting standalone JavaScript function is great, but giving someone the full picture of how and when this is called, and how it should be included in relation to other HTML and CSS is even better. Giving your readers the ability to view a big picture version, and ideally the ability to download a full version of the source, will help to reduce some of the frustrations of trying to get your component to work in their set-up.\u00a0\n4. Be your own tech editor\nA good editor can be invaluable to your work, and wherever possible I\u2019d recommend that you try to get a neutral party to read over your writing. This may not always be possible, though, and you may need to rely on yourself to cast a critical eye over your work.\nThere are many tips out there around general editing, including printing out your work onto paper, or changing the font size: both will force your eyes to review it in a new light. Beyond this, I\u2019d like to encourage you to think about the following:\n\nExplain what things are. For example, instead of referencing Grunt, in the first instance perhaps reference \u201cGrunt (a JavaScript task runner that minimises repetitive activities through automation).\u201d\nExplain how you get things, even if this is a link to official installers and documentation. Don\u2019t leave your readers having to search.\nWhy are you using this approach/technology over other options?\nWhat happens if I use something else? What depends on this?\nAvoid exclusionary lingo or acronyms.\n\nAirbnb\u2019s JavaScript Style Guide includes useful pointers around their reasoning:\n\nUse computed property names when creating objects with dynamic property names.\nWhy? They allow you to define all the properties of an object in one place.\n\nThe language we use often makes assumptions, as we saw with \u201cjust\u201d. An article titled \u201cES6 for Beginners\u201d is hugely ambiguous: is this truly for beginner coders, or actually for people who have a good pre-existing understanding of JavaScript but are new to these features? Review your writing with different types of readers in mind. How might you confuse or mislead them? How can you better answer their questions?\nThis doesn\u2019t necessarily mean supporting everyone \u2013 your audience may need to have advanced skills \u2013 but even if you\u2019re providing low-level, deep-dive, reference material, trying not to make assumptions or take shortcuts will hopefully lead to better, clearer writing.\n5. A picture is worth a thousand words\u2026\n\u2026or even better: use a thousand pictures, stitched together into a quick video or animated GIF. People learn in different ways. Just as recipes often provide visual references or a video to work along with, providing your technical information with alternative demonstrations can really help get your point across. Your audience will be able to see exactly what you\u2019re doing, what they should expect as interaction responses, and what the process looks like at different points.\nThere are many, many options for recording your screen, including QuickTime Player on Mac OS X (File \u2192 New Screen Recording), GifGrabber, or Giffing Tool on Windows.\nPaul Swain, a UX designer, uses GIFs to provide additional context within his documentation, improving communication:\n\n\u201cMy colleagues (from across the organisation) love animated GIFs. Any time an interaction is referenced, it\u2019s accompanied by a GIF and a shared understanding of what\u2019s being designed. The humble GIF is worth so much more than a thousand words; and it\u2019s great for cats.\u201d\nPaul Swain\n\n\nNext time you\u2019re cooking up some instructions for readers, think back to what we can learn from recipes to help make your writing as accessible as possible. Use structure, provide reusable bitesize morsels, give some context, edit wisely, and don\u2019t scrimp on the GIFs. And above all, have a great Christmas!", "year": "2015", "author": "Sally Jenkinson", "author_slug": "sallyjenkinson", "published": "2015-12-18T00:00:00+00:00", "url": "https://24ways.org/2015/cooking-up-effective-technical-writing/", "topic": "content"}