{"rowid": 277, "title": "Raising the Bar on Mobile", "contents": "One of the primary challenges of designing for mobile devices is that screen real estate is often in limited supply. Through the advocacy of Luke W and others, we\u2019ve drawn comfort from the idea that this constraint ends up benefiting users and designers alike, from obvious advantages like portability and reach, to influencing our content strategy decisions through focus and restraint. But that doesn\u2019t mean we shouldn\u2019t take advantage of every last pixel of that screen we can snag!\n\nAs anyone who has designed a website for use on a smartphone can attest, there\u2019s an awful lot of space on mobile screens dedicated to browser functions that would be better off toggled out of view. Unfortunately, the visibility of some of these elements is beyond our control, such as the buttons fixed to the bottom of the viewport in iOS\u2019s Safari and the WebOS browser. However, in many devices, the address bar at the top can be manually hidden, and its absence frees up enough pixel room for a large, impactful heading, a critical piece of navigation, or even just a little more white space to air things out.\n\nSo, as my humble contribution to this most festive of web publications, today I\u2019ll dig into the approach I used to hide the address bar in a browser-agnostic fashion for sites like BostonGlobe.com, and the jQuery Mobile framework.\n\nSurveying the land\n\nFirst, let\u2019s assess the chromes of some popular, current mobile browsers. For example purposes, the following screen-captures feature the homepage of the Boston Globe site, without any address-bar-hiding logic in place.\n\nNote: these captures are just mockups \u2013 actual experience on these platforms may vary.\n\n On the left is iOS5\u2019s Safari (running on iPhone), and on the right is Windows Phone 7 (pre-Mango).\n\n BlackBerry 7 (left), and Android 2.3 (right).\n\n WebOS (left), Opera Mini (middle), and Opera Mobile (right).\n\nSome browsers, such the default browsers on WebOS and BlackBerry 5, hide the bar automatically without any developer intervention, but many of them don\u2019t. Of these, we can only manually hide the address bar on iOS Safari and Android (according to Opera Web Opener, Mike Taylor, some discussion is underway for support in Opera Mini and Mobile as well, which would be great!). This is unfortunate, but iOS and Android are incredibly popular, so let\u2019s direct our focus there.\n\nGreat API, or greatest API?\n\nAs it turns out, iOS and Android not only allow you to hide the address bar, they use the same JavaScript method to do so, too (this shouldn\u2019t be surprising, given that they are both WebKit browsers, but nothing expected happens in mobile). However, the method they use is not exactly intuitive. You might set out looking for a JavaScript API dedicated to this purpose, like, say, window.toolbar.hide(), but alas, to hide the address bar you need to use the window.scrollTo method!\n\nwindow.scrollTo(0, 0);\n\nThe scrollTo method is not new, it\u2019s just this particular use of it that is. For the uninitiated, scrollTo is designed to scroll a document to a particular set of coordinates, assuming the document is large enough to scroll to that spot. The method accepts two arguments: a left coordinate; and a top coordinate. It\u2019s both simple and supported well pretty much everywhere. In iOS and Android, these coordinates are calculated from the top of the browser\u2019s viewport, just below the address bar (interestingly, it seems that some platforms like BlackBerry 6 treat the top of the browser chrome as 0 instead, meaning the page content is closer to 20px from the top).\n\nAnyway, by passing the coordinates 0, 0 to the scrollTo method, the browser will jump to the top of the page and pull the address bar out of view! Of course, if a quick call to scrollTo was all we need to do to hide the address bar in iOS and Android, this article would be pretty short, and nothing new. Unfortunately, the first issue we need to deal with is that this method alone will not usually do the trick: it must be called after the page has finished loading.\n\nThe browser gives us a load event for just that purpose, so we\u2019ll wrap our scrollTo method in it and continue on our merry way! We\u2019ll use the standard, addEventListener method to bind the the load event, passing arguments for event name load, and a callback function to execute when the event is triggered.\n\nwindow.addEventListener(\"load\",function() {\n window.scrollTo(0, 0);\n});\n\nFor the sake of preventing errors in those using browsers that don\u2019t support addEventListener, such as Internet Explorer 8 and under, let\u2019s make sure that method exists before we use it:\n\nif( window.addEventListener ){\n window.addEventListener(\"load\",function() {\n window.scrollTo(0, 0);\n });\n}\n\nNow we\u2019re getting somewhere, but we must also call the method after the load event\u2019s default behavior has been applied. For this, we can use the setTimeout method, delaying its execution to after the load event has run its course.\n\nif( window.addEventListener ){\n window.addEventListener(\"load\",function() {\n setTimeout(function(){\n window.scrollTo(0, 0);\n }, 0);\n });\n}\n\nSweet sugar of Christmas! Hit this demo in iOS and watch that address bar drift up and away!\n\nNot so fast\u2026\n\nWe\u2019ve got a little problem: the approach above does work in iOS but, in some cases, it works a little too well. In the process of applying this behavior, we\u2019ve broken one of the primary tenets of responsible web development: don\u2019t break the browser\u2019s default behaviour. This usability rule of thumb is often violated by developers with even the best of intentions, from breaking the browser\u2019s back button through unrecorded Ajax page refreshes, to fancy momentum touch scrolling scripts that can wreak havoc in all but the most sophisticated of devices. In this case, we\u2019ve prevented the browser\u2019s native support of deep-linking to sections of a page (a hash identifier in the URL matching a page element\u2019s id attribute, for example, http://example.com#contact) from working properly, because our script always scrolls to the top.\n\nTo avoid this collision, we\u2019ll need to detect whether a deep link, or hash, is present in the URL before applying our logic. We can do this by ensuring that the location.hash property is falsey:\n\nif( !window.location.hash && window.addEventListener ){\n window.addEventListener( \"load\",function() {\n setTimeout(function(){\n window.scrollTo(0, 0);\n }, 0);\n });\n}\n\nStill works great! And a quick test using a hash-based URL confirms that our script will not execute when a deep anchor is in play. Now iOS is looking sharp, and we\u2019ve added our feature defensively to avoid conflicts.\n\n\n\nNow, on to Android\u2026\n\nWait. You didn\u2019t expect that we could write code for one browser and be finished, right? Of course you didn\u2019t. I mentioned earlier that Android uses the same method for getting rid of the scrollbar, but I left out the fact that the arguments it prefers vary slightly, but significantly, from iOS. Bah!\n\nDifferering from the earlier logic from iOS, to remove the address bar on Android\u2019s default browser, you need to pass a Y coordinate of 1 instead of 0. Aside from being just plain odd, this is particularly unfortunate because to any other browser on the planet, 1px is a very real, however small, distance from the top of the page!\n\nwindow.scrollTo( 0, 1 );\n\nLooks like we\u2019re going to need a fork\u2026\n\nR UA Android?\n\nAt this point, some developers might decide to simply not support this feature in Android, and more determined devs might decide that a quick check of the User Agent string would be a reliable way to determine the browser and tweak the scroll value accordingly. Neither of those decisions would be tragic, but in the spirit of cross-browser and future-friendly development, I\u2019ll propose an alternative.\n\nBy this point, it should be clear that neither of the implementations above offer a particularly intuitive way to hide an address bar. As such, one might be skeptical that these approaches will stick around very long in their present state in either browser. Perhaps at some point, Android will decide to use 0 like iOS, making our lives a little easier, or maybe some new browser will decide to model their address bar hiding method after one of these implementations. In any case, detecting the User Agent only allows us to apply logic based on the known present, and in the world of mobile, let\u2019s face it, the present is already the past.\n\nWriting a check\n\nIn this next step of today\u2019s technique, we\u2019ll apply some logic to quickly determine the behavior model of the browser we\u2019re using, then capitalize on that model \u2013 without caring which browser it happens to come from \u2013 by applying the appropriate scroll distance.\n\nTo do this, we\u2019ll rely on a fortunate side effect of Android\u2019s implementation, which is when you programatically scroll the page to 1 using scrollTo, Android will report that it\u2019s still at 0 because oddly enough, it is! Of course, any other browser in this situation will report a scroll distance of 1. Thus, by scrolling the page to 1, then asking the browser its scroll distance, we can use this artifact of their wacky implementation to our advantage and scroll to the location that makes sense for the browser in play.\n\nGetting the scroll distance\n\nTo pull off our test, we\u2019ll need to ask the browser for its current scroll distance. The methods for getting scroll distance are not entirely standardized across popular browsers, so we\u2019ll need to use some cross-browser logic. The following scroll distance function is similar to what you\u2019d find in a library like jQuery. It checks the few common ways of getting scroll distance before eventually falling back to 0 for safety\u2019s sake (that said, I\u2019m unaware of any browsers that won\u2019t return a numeric value from one of the first three properties).\n\n// scrollTop getter\nfunction getScrollTop(){\n return scrollTop = window.pageYOffset ||\ndocument.compatMode === \"CSS1Compat\" && document.documentElement.scrollTop ||\ndocument.body.scrollTop || 0;\n}\n\nIn order to execute that code above, the body object (referenced here as document.body) will need to be defined already, or we\u2019ll risk an error. To determine that it\u2019s defined, we can run a quick timer to execute code as soon as that object is defined and ready for use.\n\nvar bodycheck = setInterval(function(){\n if( document.body ){\n clearInterval( bodycheck );\n //more logic can go here!!\n } \n}, 15 );\n\nAbove, we\u2019ve defined a 15 millisecond interval called bodycheck that checks if document.body is defined and, if so, clears itself of running again. Within that if statement, we can extend our logic further to run other code, such as our check for the scroll distance, defined via the variable scrollTop below:\n\nvar scrollTop,\n bodycheck = setInterval(function(){\n if( document.body ){\n clearInterval( bodycheck );\n scrollTop = getScrollTop();\n } \n}, 15 );\n\nWith this working, we can immediately scroll to 1, then check the scroll distance when the body is defined. If the distance reports 1, we\u2019re likely in a non-Android browser, so we\u2019ll scroll back to 0 and clean up our mess.\n\nwindow.scrollTo( 0, 1 );\n\nvar scrollTop,\n bodycheck = setInterval(function(){\n if( document.body ){\n clearInterval( bodycheck );\n scrollTop = getScrollTop();\n window.scrollTo( 0, scrollTop === 1 ? 0 : 1 );\n } \n}, 15 );\n\nCashing in\n\nAll of the pieces are written now, so all we need to do is combine them with our previous logic for scrolling when the window is loaded, and we\u2019ll have a cross-browser solution of which John Resig would be proud. Here\u2019s our combined code snippet, with some formatting updates rolled in as well:\n\n(function( win ){\n\tvar doc = win.document;\n\n\t// If there\u2019s a hash, or addEventListener is undefined, stop here\n\tif( !location.hash && win.addEventListener ){\n\t\t//scroll to 1\n\t\twindow.scrollTo( 0, 1 );\n\t\tvar scrollTop = 1,\n\t\t\tgetScrollTop = function(){\n\t\t\t\treturn win.pageYOffset || doc.compatMode = \"CSS1Compat\" && doc.documentElement.scrollTop || doc.body.scrollTop || 0;\n\t\t\t},\n\t\t\t//reset to 0 on bodyready, if needed\n\t\t\tbodycheck = setInterval(function(){\n\t\t\t\tif( doc.body ){\n\t\t\t\t\tclearInterval( bodycheck );\n\t\t\t\t\tscrollTop = getScrollTop();\n\t\t\t\t\twin.scrollTo( 0, scrollTop = 1 ? 0 : 1 );\n\t\t\t\t}\t\n\t\t\t}, 15 );\n\t\twin.addEventListener( \u201cload\u201d, function(){\n\t\t\tsetTimeout(function(){\n\t\t\t\t\t//reset to hide addr bar at onload\n\t\t\t\t\twin.scrollTo( 0, scrollTop === 1 ? 0 : 1 );\n\t\t\t}, 0);\n\t\t} );\n\t}\n})( this );\nView code example\n\nAnd with that, we\u2019ve got a bunch more room to play with on both iOS and Android.\n\n\n\nBreak out the eggnog\n\n\u2026because we\u2019re not done yet! In the spirit of making our script act more defensively, there\u2019s still another use case to consider. It was essential that we used the window\u2019s load event to trigger our scripting, but on pages with a lot of content, its use can come at a cost. Often, a user will begin interacting with a page, scrolling down as they read, before the load event has fired. In those situations, our script will jump the user back to the top of the page, resulting in a jarring experience.\n\nTo prevent this problem from occurring, we\u2019ll need to ensure that the page has not been scrolled beyond a certain amount. We can add a simple check using our getScrollTop function again, this time ensuring that its value is not greater than 20 pixels or so, accounting for a small tolerance.\n\nif( getScrollTop() < 20 ){\n //reset to hide addr bar at onload\n window.scrollTo( 0, scrollTop === 1 ? 0 : 1 );\n}\n\nAnd with that, we\u2019re pretty well protected! Here\u2019s a final demo.\n\nThe completed script can be found on Github (full source: https://gist.github.com/1183357 ). It\u2019s MIT licensed. Feel free to use it anywhere or any way you\u2019d like!\n\nYour thoughts?\n\nI hope this article provides you with a browser-agnostic approach to hiding the address bar that you can use in your own projects today. Perhaps alternatively, the complications involved in this approach convinced you that doing this well is more trouble than it\u2019s worth and, depending on the use case, that could be a fair decision. But at the very least, I hope this demonstrates that there\u2019s a lot of work involved in pulling off this small task in only two major platforms, and that there\u2019s a real need for standardization in this area.\n\nFeel free to leave a comment or criticism and I\u2019ll do my best to answer in a timely fashion.\n\nThanks, everyone!\n\nSome parting notes\n\nI scream, you scream\u2026\n\nAt the time of writing, I was not able to test this method on the latest Android 4.0 (Ice Cream Sandwich) build. According to Sencha Touch\u2019s browser scorecard, the browser in 4.0 may have a different way of managing the address bar, so I\u2019ll post in the comments once I get a chance to dig into it further.\n\nShort pages get no love\n\nToday\u2019s technique only works when the page is as tall, or taller than, the device\u2019s available screen height, so that the address bar may be scrolled out of view. On a short page, you might work around this issue by applying a minimum height to the body element ( body { min-height: 460px; } ), but given the variety of screen sizes out there, not to mention changes in orientation, it\u2019s tough to find a value that makes much sense (unless you manipulate it with JavaScript).", "year": "2011", "author": "Scott Jehl", "author_slug": "scottjehl", "published": "2011-12-20T00:00:00+00:00", "url": "https://24ways.org/2011/raising-the-bar-on-mobile/", "topic": "design"} {"rowid": 317, "title": "Putting the World into \"World Wide Web\"", "contents": "Despite the fact that the Web has been international in scope from its inception, the predominant mass of Web sites are written in English or another left-to-right language. Sites are typically designed visually for Western culture, and rely on an enormous body of practices for usability, information architecture and interaction design that are by and large centric to the Western world.\n\nThere are certainly many reasons this is true, but as more and more Web sites realize the benefits of bringing their products and services to diverse, global markets, the more demand there will be on Web designers and developers to understand how to put the World into World Wide Web.\n\nInternationalization\n\nAccording to the W3C, Internationalization is:\n\n\n\t\u201c\u2026the design and development of a product, application or document content that enables easy localization for target audiences that vary in culture, region, or language.\u201d\n\n\nMany Web designers and developers have at least heard, if not read, about Internationalization. We understand that the Web is in fact worldwide, but many of us never have the opportunity to work with Internationalization. Or, when we do, think of it in purely technical terms, such as \u201cwhich character set do I use?\u201d\n\nAt first glance, it might seem to many that Internationalization is the act of making Web sites available to international audiences. And while that is in fact true, this isn\u2019t done by broad-stroking techniques and technologies. Instead, it involves a far more narrow understanding of geographical, cultural and linguistic differences in specific areas of the world. This is referred to as localization and is the act of making a Web site make sense in the context of the region, culture and language(s) the people using the site are most familiar with.\n\nInternationalization itself includes the following technical tasks:\n\n\n\tEnsuring no barrier exists to the localization of sites. Of critical importance in the planning stages of a site for Internationalized audiences, the role of the developer is to ensure that no barrier exists. This means being able to perform such tasks as enabling Unicode and making sure legacy character encodings are properly handled.\n\tPreparing markup and CSS with Internationalization in mind. The earlier in the site development process this occurs, the better. Issues such as ensuring that you can support bidirectional text, identifying language, and using CSS to support non-Latin typographic features.\n\tEnabling code to support local, regional, language or culturally related references. Examples in this category would include time/date formats, localization of calendars, numbering systems, sorting of lists and managing international forms of addresses.\n\tEmpowering the user. Sites must be architected so the user can easily choose or implement the localized alternative most appropriate to them.\n\n\nLocalization\n\nAccording to the W3C, Localization is the:\n\n\n\t\u2026adaptation of a product, application or document content to meet the language, cultural and other requirements of a specific target market (a \u201clocale\u201d).\n\n\nSo here\u2019s where we get down to thinking about the more sociological and anthropological concerns. Some of the primary localization issues are:\n\n\n\tNumeric formats. Different languages and cultures use numbering systems unlike ours. So, any time we need to use numbers, such as in an ordered list, we have to have a means of representing the accurate numbering system for the locale in question.\n\tMoney, honey! That\u2019s right. I\u2019ve got a pocketful of ugly U.S. dollars (why is U.S. money so unimaginative?). But I also have a drawer full of Japanese Yen, Australian Dollars, and Great British Pounds. Currency, how it\u2019s calculated and how it\u2019s represented is always a consideration when dealing with localization.\n\tUsing symbols, icons and colors properly. Using certain symbols or icons on sites where they might offend or confuse is certainly not in the best interest of a site that wants to sell or promote a product, service or information type. Moreover, the colors we use are surprisingly persuasive \u2013 or detrimental. Think about colors that represent death, for example. In many parts of Asia, white is the color of death. In most of the Western world, black represents death. For Catholic Europe, shades of purple (especially lavender) have represented Christ on the cross and mourning since at least Victorian times. When Walt Disney World Europe launched an ad campaign using a lot of purple and very glitzy imagery, millions of dollars were lost as a result of this seeming subtle issue. Instead of experiencing joy and celebration at the ads, the European audience, particularly the French, found the marketing to be overly American, aggressive, depressing and basically unappealing. Along with this and other cultural blunders, Disney Europe has become a well-known case study for businesses wishing to become international. By failing to understand localization differences, and how powerful color and imagery act on the human psyche, designers and developers are put to more of a disadvantage when attempting to communicate with a given culture.\n\tChoosing appropriate references to objects and ideas. What seems perfectly natural in one culture in terms of visual objects and ideas can get confused in another environment. One of my favorite cases of this has to do with Gerber baby food. In the U.S., the baby food is marketed using a cute baby on the package. Most people in the U.S. culturally do not make an immediate association that what is being represented on the label is what is inside the container. However, when Gerber expanded to Africa, where many people don\u2019t read, and where visual associations are less abstract, people made the inference that a baby on the cover of a jar of food represented what is in fact in the jar. You can imagine how confused and even angry people became. Using such approaches as a marketing ploy in the wrong locale can and will render the marketing a failure.\n\n\nAs you can see, the act of localization is one that can have profound impact on the success of a business or organization as it seeks to become available to more and more people across the globe.\n\nRethinking Design in the Context of Culture\n\nWhile well-educated designers and those individuals working specifically for companies that do a lot of localization understand these nuances, most of us don\u2019t get exposed to these ideas. Yet, we begin to see how necessary it becomes to have an awareness of not just the technical aspects of Internationalization, but the socio-cultural ones within localization.\n\nWhat\u2019s more, the bulk of information we have when it comes to designing sites typically comes from studies and work done on sites built in English and promoted to Western culture at large. We\u2019re making a critical mistake by not including diverse languages and cultural issues within our usability and information architecture studies.\n\nConsider the following design from the BBC:\n\n\n\nIn this case, we\u2019re dealing with English, which is read left to right. We are also dealing with U.K. cultural norms. Notice the following:\n\n\n\tLocation of of navigation\n\tUse of the color red\n\tUse of diverse symbols\n\tMix of symbols, icons and photos\n\tLocation of Search\n\n\nNow look at this design, which is the Arabic version of the BBC News, read right to left, and dealing with cultural norms within the Arabic-speaking world.\n\n\n\nNotice the following:\n\n\n\tLocation of of navigation (location switches to the right)\n\tUse of the color blue (blue is considered the \u201csafest\u201d global color)\n\tNo use of symbols and icons whatsoever\n\tLimitation of imagery to photos\n\tIn most cases, the photos show people, not objects\n\tLocation of Search\n\n\nAdmittedly, some choices here are more obvious than others in terms of why they were made. But one thing that stands out is that the placement of search is the same for both versions. Is this the result of a specific localization decision, or based on what we believe about usability at large? This is exactly the kind of question that designers working on localization have to seek answers to, instead of relying on popular best practices and belief systems that exist for English-only Web sites.\n\nIt\u2019s a Wide World Web After All\n\nFrom this brief article on Internationalization, it becomes apparent that the art and science of creating sites for global audiences requires a lot more preparation and planning than one might think at first glance. Developers and designers not working to address these issues specifically due to time or awareness will do well to at least understand the basic process of making sites more culturally savvy, and better prepared for any future global expansion.\n\nOne thing is certain: We not only are on a dramatic learning curve for designing and developing Web sites as it is, the need to localize sites is going to become more and more a part of the day to day work. Understanding aspects of what makes a site international and local will not only help you expand your skill set and make you more marketable, but it will also expand your understanding of the world and the people within it, how they relate to and use the Web, and how you can help make their experience the best one possible.", "year": "2005", "author": "Molly Holzschlag", "author_slug": "mollyholzschlag", "published": "2005-12-09T00:00:00+00:00", "url": "https://24ways.org/2005/putting-the-world-into-world-wide-web/", "topic": "ux"} {"rowid": 54, "title": "Putting My Patterns through Their Paces", "contents": "Over the last few years, the conversation around responsive design has shifted subtly, focusing not on designing pages, but on patterns: understanding the small, reusable elements that comprise a larger design system. And given that many of those patterns are themselves responsive, learning to manage these small layout systems has become a big part of my work.\nThe thing is, the more pattern-driven work I do, the more I realize my design process has changed in a number of subtle, important ways. I suppose you might even say that pattern-driven design has, in a few ways, redesigned me.\nMeet the Teaser\nHere\u2019s a recent example. A few months ago, some friends and I redesigned The Toast. (It was a really, really fun project, and we learned a lot.) Each page of the site is, as you might guess, stitched together from a host of tiny, reusable patterns. Some of them, like the search form and footer, are fairly unique, and used once per page; others are used more liberally, and built for reuse. The most prevalent example of these more generic patterns is the teaser, which is classed as, uh, .teaser. (Look, I never said I was especially clever.)\nIn its simplest form, a teaser contains a headline, which links to an article:\n\nFairly straightforward, sure. But it\u2019s just the foundation: from there, teasers can have a byline, a description, a thumbnail, and a comment count. In other words, we have a basic building block (.teaser) that contains a few discrete content types \u2013 some required, some not. In fact, very few of those pieces need to be present; to qualify as a teaser, all we really need is a link and a headline. But by adding more elements, we can build slight variations of our teaser, and make it much, much more versatile.\n\n Nearly every element visible on this page is built out of our generic \u201cteaser\u201d pattern.\n \nBut the teaser variation I\u2019d like to call out is the one that appears on The Toast\u2019s homepage, on search results or on section fronts. In the main content area, each teaser in the list features larger images, as well as an interesting visual treatment: the byline and comment count were the most prominent elements within each teaser, appearing above the headline.\n\n The approved visual design of our teaser, as it appears on lists on the homepage and the section fronts.\n \nAnd this is, as it happens, the teaser variation that gave me pause. Back in the old days \u2013 you know, like six months ago \u2013 I probably would\u2019ve marked this module up to match the design. In other words, I would\u2019ve looked at the module\u2019s visual hierarchy (metadata up top, headline and content below) and written the following HTML:\n
\nBut then I caught myself, and realized this wasn\u2019t the best approach.\nMoving Beyond Layout\nSince I\u2019ve started working responsively, there\u2019s a question I work into every step of my design process. Whether I\u2019m working in Sketch, CSSing a thing, or researching a project, I try to constantly ask myself:\n\nWhat if someone doesn\u2019t browse the web like I do?\n\n\u2026Okay, that doesn\u2019t seem especially fancy. (And maybe you came here for fancy.) But as straightforward as that question might seem, it\u2019s been invaluable to so many aspects of my practice. If I\u2019m working on a widescreen layout, that question helps me remember the constraints of the small screen; if I\u2019m working on an interface that has some enhancements for touch, it helps me consider other input modes as I work. It\u2019s also helpful as a reminder that many might not see the screen the same way I do, and that accessibility (in all its forms) should be a throughline for our work on the web.\nAnd that last point, thankfully, was what caught me here. While having the byline and comment count at the top was a lovely visual treatment, it made for a terrible content hierarchy. For example, it\u2019d be a little weird if the page was being read aloud in a speaking browser: the name of the author and the number of comments would be read aloud before the title of the article with which they\u2019re associated.\nThat\u2019s why I find it\u2019s helpful to begin designing a pattern\u2019s hierarchy before its layout: to move past the visual presentation in front of me, and focus on the underlying content I\u2019m trying to support. In other words, if someone\u2019s encountering my design without the CSS I\u2019ve written, what should their experience be?\nSo I took a step back, and came up with a different approach:\n \n \nMuch, much better. This felt like a better match for the content I was designing: the headline \u2013 easily most important element \u2013 was at the top, followed by the author\u2019s name and an excerpt. And while the comment count is visually the most prominent element in the teaser, I decided it was hierarchically the least critical: that\u2019s why it\u2019s at the very end of the excerpt, the last element within our teaser. And with some light styling, we\u2019ve got a respectable-looking hierarchy in place:\n\nYeah, you\u2019re right \u2013 it\u2019s not our final design. But from this basic-looking foundation, we can layer on a bit more complexity. First, we\u2019ll bolster the markup with an extra element around our title and byline:\n \nWith that in place, we can use flexbox to tweak our layout, like so:\n.teaser-hed {\n display: flex;\n flex-direction: column-reverse;\n}\nflex-direction: column-reverse acts a bit like a change in gravity within our teaser-hed element, vertically swapping its two children.\n\nGetting closer! But as great as flexbox is, it doesn\u2019t do anything for elements outside our container, like our little comment count, which is, as you\u2019ve probably noticed, still stranded at the very bottom of our teaser.\nFlexbox is, as you might already know, wonderful! And while it enjoys incredibly broad support, there are enough implementations of old versions of Flexbox (in addition to plenty of bugs) that I tend to use a feature test to check if the browser\u2019s using a sufficiently modern version of flexbox. Here\u2019s the one we used:\nvar doc = document.body || document.documentElement;\nvar style = doc.style;\n\nif ( style.webkitFlexWrap == '' ||\n style.msFlexWrap == '' ||\n style.flexWrap == '' ) {\n doc.className += \" supports-flex\";\n}\nEagle-eyed readers will note we could have used @supports feature queries to ask browsers if they support certain CSS properties, removing the JavaScript dependency. But since we wanted to serve the layout to IE we opted to write a little question in JavaScript, asking the browser if it supports flex-wrap, a property used elsewhere in the design. If the browser passes the test, then a class of supports-flex gets applied to our html element. And with that class in place, we can safely quarantine our flexbox-enabled layout from less-capable browsers, and finish our teaser\u2019s design:\n.supports-flex .teaser-hed {\n display: flex;\n flex-direction: column-reverse;\n}\n.supports-flex .teaser .comment-count {\n position: absolute;\n right: 0;\n top: 1.1em;\n}\nIf the supports-flex class is present, we can apply our flexbox layout to the title area, sure \u2013 but we can also safely use absolute positioning to pull our comment count out of its default position, and anchor it to the top right of our teaser. In other words, the browsers that don\u2019t meet our threshold for our advanced styles are left with an attractive design that matches our HTML\u2019s content hierarchy; but the ones that pass our test receive the finished, final design.\n\nAnd with that, our teaser\u2019s complete.\nDiving Into Device-Agnostic Design\nThis is, admittedly, a pretty modest application of flexbox. (For some truly next-level work, I\u2019d recommend Heydon Pickering\u2019s \u201cFlexbox Grid Finesse\u201d, or anything Zoe Mickley Gillenwater publishes.) And for such a simple module, you might feel like this is, well, quite a bit of work. And you\u2019d be right! In fact, it\u2019s not one layout, but two: a lightly styled content hierarchy served to everyone, with the finished design served conditionally to the browsers that can successfully implement it. But I\u2019ve found that thinking about my design as existing in broad experience tiers \u2013 in layers \u2013 is one of the best ways of designing for the modern web. And what\u2019s more, it works not just for simple modules like our teaser, but for more complex or interactive patterns as well.\nOpen video\n \n Even a simple search form can be conditionally enhanced, given a little layered thinking.\n \nThis more layered approach to interface design isn\u2019t a new one, mind you: it\u2019s been championed by everyone from Filament Group to the BBC. And with all the challenges we keep uncovering, a more device-agnostic approach is one of the best ways I\u2019ve found to practice responsive design. As Trent Walton once wrote,\n\nLike cars designed to perform in extreme heat or on icy roads, websites should be built to face the reality of the web\u2019s inherent variability.\n\nWe have a weird job, working on the web. We\u2019re designing for the latest mobile devices, sure, but we\u2019re increasingly aware that our definition of \u201csmartphone\u201d is much too narrow. Browsers have started appearing on our wrists and in our cars\u2019 dashboards, but much of the world\u2019s mobile data flows over sub-3G networks. After all, the web\u2019s evolution has never been charted along a straight line: it\u2019s simultaneously getting slower and faster, with devices new and old coming online every day. With all the challenges in front of us, including many we don\u2019t yet know about, a more device-agnostic, more layered design process can better prepare our patterns \u2013 and ourselves \u2013 for the future.\n(It won\u2019t help you get enough to eat at holiday parties, though.)", "year": "2015", "author": "Ethan Marcotte", "author_slug": "ethanmarcotte", "published": "2015-12-10T00:00:00+00:00", "url": "https://24ways.org/2015/putting-my-patterns-through-their-paces/", "topic": "code"} {"rowid": 27, "title": "Putting Design on the Map", "contents": "The web can leave us feeling quite detached from the real world. Every site we make is really just a set of abstract concepts manifested as tools for communication and expression. At any minute, websites can disappear, overwritten by a newfangled version or simply gone. I think this is why so many of us have desires to create a product, write a book, or play with the internet of things. We need to keep in touch with the physical world and to prove (if only to ourselves) that we do make real things.\n\nI could go on and on about preserving the web, the challenges of writing a book, or thoughts about how we can deal with the need to make real things. Instead, I\u2019m going to explore something that gives us a direct relationship between a website and the physical world \u2013 maps.\n\n\n\tA map does not just chart, it unlocks and formulates meaning; it forms bridges between here and there, between disparate ideas that we did not know were previously connected.\nReif Larsen, The Selected Works of T.S. Spivet\n\n\nThe simplest form of map on a website tends to be used for showing where a place is and often directions on how to get to it. That\u2019s an incredibly powerful tool. So why is it, then, that so many sites just plonk in a default Google Map and leave it as that? You wouldn\u2019t just use dark grey Helvetica on every site, would you? Where\u2019s the personality? Where\u2019s the tailored experience? Where is the design?\n\nJumping into design\n\nLet\u2019s keep this simple \u2013 we all want to be better web folk, not cartographers. We don\u2019t need to go into the history, mathematics or technology of map making (although all of those areas are really interesting to research). For the sake of our sanity, I\u2019m going to gloss over some of the technical areas and focus on the practical concepts.\n\nTiles\n\nIf you\u2019ve ever noticed a map loading in sections, it\u2019s because it uses tiles that are downloaded individually instead of requiring the user to download everything that they might need. These tiles come in many styles and can be used for anything that covers large areas, such as base maps and data. You\u2019ve seen examples of alternative base maps when you use Google Maps as Google provides both satellite imagery and road maps, both of which are forms of base maps. They are used to provide context for the real world, or any other world for that matter. A marker on a blank page is useless.\n\nThe tiles are representations of the physical; they do not have to be photographic imagery to provide context. This means you can design the map itself. The easiest way to conceive this is by comparing Google\u2019s road maps with Ordnance Survey road maps. Everything about the two maps is different: the colours, the label fonts and the symbols used. Yet they still provide the exact same context (other maps may provide different context such as terrain contours).\n\n Comparison of Google Maps (top) and the Ordnance Survey (bottom).\n\nCarefully designing the base map tiles is as important as any other part of the website. The most obvious, yet often overlooked, aspect are aesthetics and branding. Maps could fit in with the rest of the site; for example, by matching the colours and line weights, they can enhance the full design rather than inhibiting it. You\u2019re also able to define the exact purpose of the map, so instead of showing everything you could specify which symbols or labels to show and hide.\n\nI\u2019ve not done any real research on the accessibility of base maps but, having looked at some of the available options, I think a focus on the typography of labels and the colour of the various elements is crucial. While you can choose to hide labels, quite often they provide the data required to make sense of the map. Therefore, make sure each zoom level is not too cluttered and shows enough to give context. Also be as careful when choosing the typeface as you are in any other design work. As for colour, you need to pay closer attention to issues like colour-blindness when using colour to convey information. Quite often a spectrum of colour will be used to show data, or to show the topography, so you need to be aware that some people struggle to see colour differences within a spectrum.\n\nA nice example of a customised base map can be found on Michael K Owens\u2019 check-in pages:\n\n One of Michael K Owens\u2019 check-in pages.\n\nAs I\u2019ve already mentioned, tiles are not just for base maps: they are also for data. In the screenshot below you can see how Plymouth Marine Laboratory uses tiles to show data with a spectrum of colour.\n\n A map from the Marine Operational Ecology data portal, showing data of adult cod in the North Sea.\n\nTechnical\n\nYou\u2019re probably wondering how to design the base layers. I will briefly explain the concepts here and give you tools to use at the end of the article. If you\u2019re worried about the time it takes to design the maps, don\u2019t be \u2013 you can automate most of it. You don\u2019t need to manually draw each tile for the entire world!\n\nWe\u2019ve learned the importance of web standards the hard way, so you\u2019ll be glad (and I won\u2019t have to explain the advantages) of the standard for web mapping from the Open Geospatial Consortium (OGC) called the Web Map Service (WMS). You can use conventional file formats for the imagery but you need a way to query for the particular tiles to show for the area and zoom level, that is what WMS does.\n\nFeatures\n\nTiles are great for covering large areas but sometimes you need specific smaller areas. We call these features and they usually consist of polygons, lines or points. Examples include postcode boundaries and routes between places, or even something more dynamic such as borders of nations changing over time.\n\nShowing features on a map presents interesting design challenges. If the colour or shape conveys some kind of data beyond geographical boundaries then it needs to be made obvious. This is actually really hard, without building complicated user interfaces. For example, in the image below, is it obvious that there is a relationship between the colours? Does it need a way of showing what the colours represent?\n\n Choropleth map showing ranked postcode areas, using ViziCities.\n\n\n\tFeatures are represented by means of lines or colors; and the effective use of lines or colors requires more than knowledge of the subject \u2013 it requires artistic judgement.\nErwin Josephus Raisz, cartographer (1893\u20131968)\n\n\nWhere lots of boundaries are small and close together (such as a high street or shopping centre) will it be obvious where the boundaries are and what they represent? When designing maps, the hardest challenge is dealing with how the data is represented and how it is understood by the user.\n\nTechnical\n\nAs you probably gathered, we use WMS for tiles and another standard called the web feature service (WFS) for specific features. I need to stress that the difference between the two is that WMS is for tiling, whereas WFS is for specific features. Both can use similar file formats but should be used for their particular use cases. You may be wondering why you can\u2019t just use a vector format such as KML, GeoJSON (or even SVG) \u2013 and you can \u2013 but the issue is the same as for WMS: you need a way to query the data to get the correct area and zoom level.\n\nUser interface\n\nThere is of course never a correct way to design an interface as there are so many different factors to take into consideration for each individual project. Maps can be used in a variety of ways, to provide simple information about directions or for complex visualisations to explain large amounts of data. I would like to just touch on matters that need to be taken into account when working with maps.\n\nAs I mentioned at the beginning, there are so many Google Maps on the web that people seem to think that its UI is the only way you can use a map. To some degree we don\u2019t want to change that, as people know how to use them; but does every map require a zoom slider or base map toggle? In fact, does the user need to zoom at all? The answer to that one is generally yes, zooming does provide more context to where the map is zoomed in on.\n\nIn some cases you will need to let users choose what goes on the map (such as data layers or directions), so how do they show and hide the data? Does a simple drop-down box work, or do you need search? Google\u2019s base map toggle is quite nice since it doesn\u2019t offer many options yet provides very different contexts and styling.\n\nIt isn\u2019t until we get to this point that we realise just plonking a quick Google map is really quite ridiculous, especially when compared to the amount of effort we make in other areas such as colour, typography or how the CSS is written. Each of these is important but we need to make sure the whole site is designed, and that includes the maps as much as any other content.\n\nPutting it into practice\n\nI could ramble on for ages about what we can do to customise maps to fit a site\u2019s personality and correctly represent the data. I wanted to focus on concepts and standards because tools constantly change and it is never good to just rely on a tool to do the work. That said, there are a large variety of tools that will help you turn these concepts into reality. This is not a comparison; I just want to show you a few of the many options you have for maps on the web.\n\nGoogle\n\nOK, I\u2019ve been quite critical so far about Google Maps but that is only because there is such a large amount of the default maps across the web. You can style them almost as much as anything else. They may not allow you to use custom WMS layers but Google Maps does have its own version, called styled maps. Using an array of map features (in the sense of roads and lakes and landmarks rather than the kind WFS is used for), you can style the base map with JavaScript. It even lets you toggle visibility, which helps to avoid the issue of too much clutter on the map. As well as lacking WMS, it doesn\u2019t support WFS, but it does support GeoJSON and KML so you can still show the features on the map. You should also check out Google Maps Engine (the new version of My Maps), which provides an interface for creating more advanced maps with a selection of different base maps. A premium version is available, essentially for creating map-based visualisations, and it provides a step up from the main Google Maps offering. A useful feature in some cases is that it gives you access to many datasets.\n\nLeaflet\n\nYou have probably seen Leaflet before. It isn\u2019t quite as popular as Google Maps but it is definitely used often and for good reason. Leaflet is a lightweight open source JavaScript library. It is not a service so you don\u2019t have to worry about API throttling and longevity. It gives you two options for tiling, the ability to use WMS, or to directly get the file using variables in the filename such as /{z}/{x}/{y}.png. I would recommend using WMS over dynamic file names because it is a standard, but the ability to use variables in a file name could be useful in some situations. Leaflet has a strong community and a well-documented API.\n\nMapbox\n\nAs a freemium service, Mapbox may not be perfect for every use case but it\u2019s definitely worth looking into. The service offers incredible customisation tools as well as lots of data sources and hosting for the maps. It also provides plenty of libraries for the various platforms, so you don\u2019t have to only use the maps on the web.\n\nMapbox is a service, though its map design tool is open source. Mapbox Studio is a vector-only version of their previous tool called Tilemill. Earlier I wrote about how typography and colour are as important to maps as they are to the rest of a website; if you thought, \u201cYes, but how on earth can I design those parts of a map?\u201d then this is the tool for you. It is incredibly easy to use. Essentially each map has a stylesheet.\n\nIf you do not want to open a paid-for Mapbox account, then you can export the tiles (as PNG, SVG etc.) to use with other map tools.\n\nOpenLayers\n\nAfter a long wait, OpenLayers 3 has been released. It is similar to Leaflet in that it is a library not a service, but it has a much broader scope. During the last year I worked on the GIS portal at Plymouth Marine Laboratory (which I used to show the data tiles earlier), it essentially used OpenLayers 2 to create a web-based geographic information system, taking a large amount of data and permitting analysis (such as graphs) without downloading entire datasets and complicated software. OpenLayers 3 has improved greatly on the previous version in both performance and accessibility. It is the ideal tool for complex map-based web apps, though it can be used for the simple use cases too.\n\nOpenStreetMap\n\nI couldn\u2019t write an article about maps on the web without at least mentioning OpenStreetMap. It is the place to go for crowd-sourced data about any location, with complete road maps and a strong API.\n\nViziCities\n\nThe newest project on this list is ViziCities by Robin Hawkes and Peter Smart. It is a open source 3-D visualisation tool, currently in the very early stages of development. The basic example shows 3-D buildings around the world using OpenStreetMap data. Robin has used it to create some incredible demos such as real-time London underground trains, and planes landing at an airport. Edward Greer and I are currently working on using ViziCities to show ideal housing areas based on particular personas. We chose it because the 3-D aspect gives us interesting possibilities for the data we are able to visualise (such as bar charts on the actual map instead of in the UI). Despite not being a completely stable, fully featured system, ViziCities is worth taking a look at for some use cases and is definitely going to go from strength to strength.\n\n\n\nSo there you have it \u2013 a whistle-stop tour of how maps can be customised. Now please stop plonking in maps without thinking about it and design them as you design the rest of your content.", "year": "2014", "author": "Shane Hudson", "author_slug": "shanehudson", "published": "2014-12-11T00:00:00+00:00", "url": "https://24ways.org/2014/putting-design-on-the-map/", "topic": "design"} {"rowid": 218, "title": "Put Yourself in a Corner", "contents": "Some backstory, and a shameful confession\n\nFor the first couple years of high school I was one of those jerks who made only the minimal required effort in school. Strangely enough, how badly I behaved in a class was always in direct proportion to how skilled I was in the subject matter. In the subjects where I was confident that I could pass without trying too hard, I would give myself added freedom to goof off in class.\n\nBecause I was a closeted lit-nerd, I was most skilled in English class. I\u2019d devour and annotate required reading over the weekend, I knew my biblical and mythological allusions up and down, and I could give you a postmodern interpretation of a text like nobody\u2019s business. But in class, I\u2019d sit in the back and gossip with my friends, nap, or scribble patterns in the margins of my textbooks. I was nonchalant during discussion, I pretended not to listen during lectures. I secretly knew my stuff, so I did well enough on tests, quizzes, and essays. But I acted like an ass, and wasn\u2019t getting the most I could out of my education.\n\nThe day of humiliation, but also epiphany\n\nOne day in Ms. Kaney\u2019s AP English Lit class, I was sitting in the back doodling. An earbud was dangling under my sweater hood, attached to the CD player (remember those?) sitting in my desk. Because of this auditory distraction, the first time Ms. Kaney called my name, I barely noticed. I definitely heard her the second time, when she didn\u2019t call my name so much as roar it. I can still remember her five feet frame stomping across the room and grabbing an empty desk. It screamed across the worn tile as she slammed it next to hers. She said, \u201cThis is where you sit now.\u201d My face gets hot just thinking about it.\n\nI gathered my things, including the CD player (which was now impossible to conceal), and made my way up to the newly appointed Seat of Shame. There I sat, with my back to the class, eye-to-eye with Ms. Kaney. From my new vantage point I couldn\u2019t see my friends, or the clock, or the window. All I saw were Ms. Kaney\u2019s eyes, peering at me over her reading glasses while I worked. In addition to this punishment, I was told that from now on, not only would I participate in class discussions, but I would serve detention with her once a week until an undetermined point in the future.\n\nDuring these detentions, Ms. Kaney would give me new books to read, outside the curriculum, and added on to my normal homework. They ranged from classics to modern novels, and she read over my notes on each book. We\u2019d discuss them at length after class, and I grew to value not only our private discussions, but the ones in class as well. After a few weeks, there wasn\u2019t even a question of this being punishment. It was heaven, and I was more productive than ever.\n\nTo the point\n\nPlease excuse this sentimental story. It\u2019s not just about honoring a teacher who cared enough to change my life, it\u2019s really about sharing a lesson. The most valuable education Ms. Kaney gave me had nothing to do with literature. She taught me that I (and perhaps other people who share my special brand of crazy) need to be put in a corner to flourish. When we have physical and mental constraints applied, we accomplish our best work.\n\nFor those of you still reading, now seems like a good time to insert a pre-emptive word of mediation. Many of you, maybe all of you, are self-disciplined enough that you don\u2019t require the rigorous restrictions I use to maximize productivity. Also, I know many people who operate best in a stimulating and open environment. I would advise everyone to seek and execute techniques that work best for them. But, for those of you who share my inclination towards daydreams and digressions, perhaps you\u2019ll find something useful in the advice to follow.\n\nIn which I pretend to be Special Agent Olivia Dunham\n\nNow that I\u2019m an adult, and no longer have Ms. Kaney to reign me in, I have to find ways to put myself in the corner. By rejecting distraction and shaping an environment designed for intense focus, I\u2019m able to achieve improved productivity.\n\nLately I\u2019ve been obsessed with the TV show Fringe, a sci-fi series about an FBI agent and her team of genius scientists who save the world (no, YOU\u2019RE a nerd). There\u2019s a scene in the show where the primary character has to delve into her subconscious to do extraordinary things, and she accomplishes this by immersing herself in a sensory deprivation tank. The premise is this: when enclosed in a space devoid of sound, smell, or light, she will enter a new plane of consciousness wherein she can tap into new levels of perception.\n\nThis might sound a little nuts, but to me this premise has some real-world application. When I am isolated from distraction, and limited to only the task at hand, I\u2019m able to be productive on a whole new level. Since I can\u2019t actually work in an airtight iron enclosure devoid of input, I find practical ways to create an interruption-free environment.\n\nSince I work from home, many of my methods for coping with distractions wouldn\u2019t be necessary for my office-bound counterpart. However for some of you 9-to-5-ers, the principles will still apply.\n\nConsider your visual input\n\nFirst, I have to limit my scope to the world I can (and need to) affect. In the largest sense, this means closing my curtains to the chaotic scene of traffic, birds, the post office, a convenience store, and generally lovely weather that waits outside my window. When the curtains are drawn and I\u2019m no longer surrounded by this view, my sphere is reduced to my desk, my TV, and my cat. Sometimes this step alone is enough to allow me to focus. \n\nBut, my visual input can be whittled down further still. For example, the desk where I usually keep my laptop is littered with twelve owl figurines, a globe, four books, a three-pound weight, and various nerdy paraphernalia (hard drives, Wacom tablets, unnecessary bluetooth accessories, and so on). It\u2019s not so much a desk as a dumping ground for wacky flea market finds and impulse technology buys. Therefore, in addition to this Official Desk, I have an adult version of Ms. Kaney\u2019s Seat of Shame. It\u2019s a rusty old student\u2019s desk I picked up at the Salvation Army, almost an exact replica of the model Ms. Kaney dragged across the classroom all those years ago. This tiny reproduction Seat of Shame is literally in a corner, where my only view is a blank wall. When I truly need to focus, this is where I take refuge, with only a notebook and a pencil (and occasionally an iPad).\n\nFind out what works for your ears\n\nEven from my limited sample size of two people, I know there are lots of different ways to cope with auditory distraction. I prefer silence when focused on independent work, and usually employ some form of a white noise generator. I\u2019ve yet to opt for the fancy \u2018real\u2019 white noise machines; instead, I use a desktop fan or our allergy filter machine. This is usually sufficient to block out the sounds of the dishwasher and the cat, which allows me to think only about the task of hand.\n\nMy boyfriend, the other half of my extensive survey, swears by another method. He calls it The Wall of Sound, and it\u2019s basically an intense blast of raucous music streamed directly into his head. The outcome of his technique is really the same as mine; he\u2019s blocking out unexpected auditory input. If you can handle the grating sounds of noisy music while working, I suggest you give The Wall of Sound a try.\n\nDon\u2019t count the minutes\n\nWhen I sat in the original Seat of Shame in lit class, I could no longer see the big classroom clock slowly ticking away the seconds until lunch. Without the marker of time, the class period often flew by. The same is true now when I work; the less aware of time I am, the less it feels like time is passing too quickly or slowly, and the more I can focus on the task (not how long it takes). \n\nNowadays, to assist in my effort to forget the passing of time, I sometimes put a sticky note over the clock on my monitor. If I\u2019m writing, I\u2019ll use an app like WriteRoom, which blocks out everything but a simple text editor. \n\nThere are situations when it\u2019s not advisable to completely lose track of time. If I\u2019m working on a project with an hourly rate and a tight scope, or if I need to be on time to a meeting or call, I don\u2019t want to lose myself in the expanse of the day. In these cases, I\u2019ll set an alarm that lets me know it\u2019s time to reign myself back in (or on some days, take a shower).\n\nPut yourself in a mental corner, too\n\nWhen Ms. Kaney took action and forced me to step up my game, she had the insight to not just change things physically, but to challenge me mentally as well. She assigned me reading material outside the normal coursework, then upped the pressure by requiring detailed reports of the material. While this additional stress was sometimes uncomfortable, it pushed me to work harder than I would have had there been less of a demand. Just as there can be freedom in the limitations of a distraction-free environment, I\u2019d argue there is liberty in added mental constraints as well.\n\nDeadlines as a constraint\n\nMuch has been written about the role of deadlines in the creative process, and they seem to serve different functions in different cases. I find that deadlines usually act as an important constraint and, without them, it would be nearly impossible for me to ever consider a project finished. There are usually limitless ways to improve upon the work I do and, if there\u2019s no imperative for me to be done at a certain point, I will revise ad infinitum. (Hence, the personal site redesign that will never end \u2013 Coming Soon, Forever!). But if I have a clear deadline in mind, there\u2019s a point when the obsessive tweaking has to stop. I reach a stage where I have to gather up the nerve to launch the thing.\n\nPutting the pro in procrastination\n\nSometimes I\u2019ve found that my tendency to procrastinate can help my productivity. (Ducks, as half the internet throws things at her.) I understand the reasons why procrastination can be harmful, and why it\u2019s usually a good idea to work diligently and evenly towards a goal. I try to divide my projects up in a practical way, and sometimes I even pull it off. But for those tasks where you work aimlessly and no focus comes, or you find that every other to-do item is more appealing, sometimes you\u2019re forced to bring it together at the last moment. And sometimes, this environment of stress is a formula for magic. Often when I\u2019m down to the wire and have no choice but to produce, my mind shifts towards a new level of clarity. There\u2019s no time to endlessly browse for inspiration, or experiment with convoluted solutions that lead nowhere.\n\nObviously a life lived perpetually on the edge of a deadline would be a rather stressful one, so it\u2019s not a state of being I\u2019d advocate for everyone, all the time. But every now and then, the work done when I\u2019m down to the wire is my best.\n\nKeep one toe outside your comfort zone\n\nWhen I\u2019m choosing new projects to take on, I often seek out work that involves an element of challenge. Whether it\u2019s a design problem that will require some creative thinking, or a coding project that lends itself to using new technology like HTML5, I find a manageable level of difficulty to be an added bonus. The tension that comes from learning a new skill or rethinking an old standby is a useful constraint, as it keeps the work interesting, and ensures that I continue learning.\n\nThere you have it\n\nWell, I think I\u2019ve spilled most of my crazy secrets for forcing my easily distracted brain to focus. As with everything we web workers do, there are an infinite number of ways to encourage productivity. I hope you\u2019ve found a few of these to be helpful, and please share your personal techniques in the comments. Have a happy and productive new year!", "year": "2010", "author": "Meagan Fisher", "author_slug": "meaganfisher", "published": "2010-12-20T00:00:00+00:00", "url": "https://24ways.org/2010/put-yourself-in-a-corner/", "topic": "process"} {"rowid": 297, "title": "Public Speaking with a Buddy", "contents": "My book Demystifying Public Speaking focuses on the variety of fears we each have about giving a talk. From presenting to a client, to leading a team standup, to standing on a conference stage, there are lots of things we can do to prepare ourselves for the spotlight and reduce those fears.\nThough it didn\u2019t make it into the final draft, I wanted to highlight how helpful it can be to share that public speaking spotlight with another person, or a few more people. If you have fears about not knowing the answer to a question, fumbling your words, or making a mistake in the spotlight, then buddying up may be for you!\n\nTo some, adding more people to a presentation sounds like a recipe for on-stage disaster. To others, having a friendly face nearby\u2014a partner who can step in if you fumble\u2014is incredibly reassuring. As design director Yesenia Perez-Cruz writes, \u201cWhile public speaking is a deeply personal activity, you don\u2019t have to go it alone. Nothing has helped my speaking career more than turning it into a group effort.\u201d\nCo-presenting can level up a talk in two ways: an additional brain and presentation skill set can improve the content of the talk itself, and you may feel safer with the on-stage safety net of your buddy. \nFor example, when I started giving lengthy workshops about building mobile device labs with my co-worker Destiny Montague, we brought different experience to the table. I was able to talk about the user experience of our lab, and the importance of testing across different screen sizes. Destiny spoke about the hardware aspects of the lab, like power consumption and networking. Our audience benefitted from the spectrum of insight we included in the talk.\nMoreover, Destiny and I kept each other energized and engaging while teaching our audience, having way more fun onstage. Partnering up alleviated the risk (and fear!) of fumbling; where one person makes a mistake, the other person is right there to help. Buddy presentations can be helpful if you fear saying \u201cI don\u2019t know\u201d to a question, as there are other people around you who will be able to help answer it from the stage. By partnering with someone whom I trust and respect, and whose work and knowledge augments my own, it made the experience\u2014and the presentation!\u2014significantly better.\nCo-presenting won\u2019t work if you don\u2019t trust the person you\u2019re onstage with, or if you don\u2019t have good chemistry working together. It might also not work if there\u2019s an imbalance of responsibilities, both in preparing the talk and giving it. Read on for how to make partner talks work to your advantage!\nTrustworthiness\nIf you want to explore co-presenting, make sure that your presentation partner is trustworthy and can carry their weight; it can be stressful if you find yourself trying to meet deadlines and prepare well and your partner isn\u2019t being helpful. We\u2019re all about reducing the fears and stress levels surrounding being in that spotlight onstage; make sure that the person you\u2019re relying on isn\u2019t making the process harder.\nBefore you start working together, sketch out the breakdown of work and timeline you\u2019re each committing to. Have a conversation about your preferred work style so you each have a concrete understanding of the best ways to communicate (in what medium, and how often) and how to check in on each other\u2019s progress without micromanaging or worrying about radio silence. Ask your buddy how they prefer to receive feedback, and give them your own feedback preferences, so neither of you are surprised or offended when someone\u2019s work style or deliverable needs to be tweaked.\nThis should be a partnership in which you both feel supported; it\u2019s healthy to set all these expectations up front, and create a space in which you can each tweak things as the work progresses.\nTalk flow and responsibilities\nThere are a few different ways to organize the structure of your talk with multiple presenters. Start by thinking about the breakdown of the talk content\u2014are there discrete parts you and the other presenters can own or deliver? Or does it feel more appropriate to deliver the entirety of the content together?\nIf you\u2019re finding that you can break down the content into discrete chunks, figure out who should own which pieces, and what ownership means. Will you develop the content together but have only one person present the information? Or will one person research and prepare each content section in addition to delivering it solo onstage?\nRehearse how handoffs will go between sections so it feels natural, rather than stilted. I like breaking a presentation into \u201cchapters\u201d when I\u2019m passionate about particular aspects of a topic and can speak on those, but know that there are other aspects to be shared and there\u2019s someone else who can handle (and enjoy!) talking about them. When Destiny and I rehearsed our \u201cchapter\u201d handoffs, we developed little jingles that we\u2019d both sing together onstage; it indicated to the audience that it was a planned transition in the content, and tied our independent work together into a partnership.\n.embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe, .embed-container object, .embed-container embed { position: absolute; top: 0; left: 0; width: 100%; height: 100%; }\n\n\n\nAlternatively, you can give the presentation in a way that\u2019s close to having a rehearsed conversation, rather than independently presenting discrete parts of the talk. In this case, you\u2019ll both be sharing the spotlight at the same time, throughout the duration of the talk. Preparation is key, here, to make sure that you each understand what needs to be communicated, and you have a sense of who will be taking responsibility for communicating those different pieces of information. A poorly-prepared talk like this will look like the co-presenters are talking over each other, or hesitating awkwardly to give the other person more room to speak; the audience will feel how uncomfortable this is, and will probably be distracted from the talk content. Practice the talk the whole way through multiple times so you know what each person is planning on covering and how you want to interact with each other while you\u2019re both holding microphones; also figure out how you\u2019ll be standing in relation to each other. More on that next!\nSharing the stage\nIf you choose to give a talk with a partner, determine ahead of time how you\u2019ll stand (or sit). For example, if you each take \u201cchapters\u201d or major sections of the presentation, ensure that it\u2019s clear who the audience should focus their attention on. You could sit in a chair off to the side (or stand). I recommend placing yourself far enough away that you\u2019re not distracting to the audience; you don\u2019t want them watching you while your partner is speaking. If the audience can still see you, but their focus should be on your buddy, be sure to not look distracted; keep your eyes on your buddy, and don\u2019t just open your laptop and ignore what\u2019s happening! Feel free to smile, laugh, or react how the audience should be reacting as your partner is speaking.\nIf you\u2019re both sharing the spotlight at the same time and having a rehearsed conversation, make sure that your body language engages the audience and you\u2019re not just speaking to each other, ignoring the folks watching. Watch this talk with Guy Podjarny and Assaf Hefetz who have partnered up to talk about security; they have clearly identified roles onstage, and remain engaged with the audience.\n\nConsider whether or not you will share a microphone, or if you will both be mic\u2019d. (Be sure that the event organizer, or the A/V team, has a heads-up well in advance to ensure they have the equipment handy!) Also talk through how you\u2019d like to handle Q&A time during or after the talk, especially if you have clear \u201cchapters\u201d where Q&A might happen naturally during a handoff. The more clarity you and your partner have about who is responsible for which pieces of information sharing, the more you can feel and appear prepared.\nCo-presenting does take a lot of preparation and requires a ton of communication between you and your partner. But the rewards can be awesome: double the brains onstage to help answer questions and communicate information, and a friendly face to help comfort you if you feel nervous.", "year": "2016", "author": "Lara Hogan", "author_slug": "larahogan", "published": "2016-12-06T00:00:00+00:00", "url": "https://24ways.org/2016/public-speaking-with-a-buddy/", "topic": "process"} {"rowid": 3, "title": "Project Hubs: A Home Base for Design Projects", "contents": "SCENE: A design review meeting. Laptop screens. Coffee cups.\n\nProject manager: Hey, did you get my email with the assets we\u2019ll be discussing? \n\nClient: I got an email from you, but it looks like there\u2019s no attachment.\n\nPM: Whoops! OK. I\u2019m resending the files with the attachments. Check again?\n\nClient: OK, I see them. It\u2019s homepage_v3_brian-edits_FINAL_for-review.pdf, right? \n\nPM: Yeah, that\u2019s the one.\n\nClient: OK, hang on, Bill\u2019s going to print them out. (3-minute pause. Small talk ensues.)\n\nClient: Alright, Bill\u2019s back. We\u2019re good to start. \n\nBrian: Oh, actually those homepage edits we talked about last time are in the homepage_v4_brian_FINAL_v2.pdf document that I posted to Basecamp earlier today.\n\nClient: Oh, OK. What message thread was that in? \n\nBrian: Uh, I\u2019m pretty sure it\u2019s in \u201cHomepage Edits and Holiday Schedule.\u201d\n\nClient: Alright, I see them. Bill\u2019s going back to the printer. Hang on a sec\u2026\n\n\n\nThis is only a slightly exaggerated version of my experience in design review meetings. \n\nThe design project dance is a sloppy one. It involves a slew of email attachments, PDFs, PSDs, revisions, GitHub repos, staging environments, and more. And while tools like Basecamp can help manage all these moving parts, it can still be incredibly challenging to extract only the important bits, juggle deliverables, and see how your project is progressing.\n\nEnter project hubs. \n\nProject hubs\n\nA project hub consolidates all the key design and development materials onto a single webpage presented in reverse chronological order. The timeline lives online (either publicly available or password protected), so that everyone involved in the team has easy access to it.\n\n A project hub.\n\nI was introduced to project hubs after seeing Dan Mall\u2019s open redesign of Reading Is Fundamental. Thankfully, I had a chance to work with Dan on two projects where I got to see firsthand how beneficial a project hub can be. Here\u2019s what makes a project hub great:\n\n\n\tServes as a centralized home base for the project\n\tTrains clients and teams to decide in the browser\n\tEasily and visually view project\u2019s progress\n\tProvides an archive for project artifacts\n\n\nA home base\n\nYour clients and colleagues can expect to get the latest and greatest updates to your project when visiting the project hub, the same way you\u2019d expect to get the latest information on a requested topic when you visit a Wikipedia page. That\u2019s the beauty of URIs that don\u2019t change. \n\nCreating a project hub reduces a ton of email volley nonsense, and eliminates the need to produce files and directories with staggeringly ridiculous names like design/12.13.13/team/brian/for_review/_FINAL/styletile_121313_brian-edits-final_v2_FINAL.pdf. The team can simply visit the project hub\u2019s URL and click the link to whatever artifact they need. Need to make an update? Simply update the link on the project hub. No more email tango and silly file names. \n\nDeciding in the browser\n\n\n\tLet\u2019s change the phrase \u201cdesigning in the browser\u201d to \u201cdeciding in the browser.\u201d\nDan Mall\n\n\nWe make websites, but all too often we find ourselves looking at web design artifacts in abstractions. We email PDFs to each other, glance at mockup JPGs on our desktops, and of course kill trees in order to print out designs so that we can scribble in the margins. All of these practices subtly take everyone further and further away from the design\u2019s eventual final resting place: the browser.\n\nBecause a project hub is just a simple webpage, reviewing designs is as easy as clicking some links, which keep your clients and teams in the browser. \n\nYou can keep people in the browser with yet another clever trick from the wily Dan Mall: instead of sending clients PDFs or JPGs, he created a simple webpage and tossed his static visuals into the template (you can view an example here). This forces clients to review web design work in the browser rather than launching a PDF viewer or Preview. \n\nNow this all might sound trivial to you (\u201cOf course my client knows that we\u2019re designing a website!\u201d), but keeping the design artifacts in the browser subconsciously helps remind everyone of the medium for which you\u2019re designing, which helps everyone focus on the right aspects of the design and have the right conversations. \n\nProgress over time\n\nWhen you\u2019re in the trenches, it\u2019s often hard to visualize how a project is progressing. Tools like Basecamp include discussions, files, to-dos, and more, which are all great tools but also make things a bit noisy. Project hubs provide you and your clients a quick and easy way to see at a glance how things are coming along. Teams can rest assured they\u2019re viewing the most current versions of designs, and managers can share progress with stakeholders simply by providing a link to the project hub. \n\nOver time, a project hub becomes an easily accessible archive of all the design decisions, which makes it easy to compare and contrast different versions of designs and prototypes.\n\nSetting up a project hub\n\nSetting up your own project hub is pretty simple. Simply create a webpage with some basic styles and branding. I\u2019ve created a project hub template that\u2019s available on GitHub if you want a jump-start.\n\nPublish the webpage to a URL somewhere that makes sense (we\u2019ve found that a subdomain of your site works quite well) and share it with everyone involved in the project. Bookmark it. Let everyone know that this is where design updates will be shared, and that they can always come back to the project hub to track the project\u2019s progress.\n\nWhen it comes time to share new updates, simply add a new node to the timeline and republish the webpage. Simple FTPing works just fine, but it might make sense to keep track of changes using version control. Our project hub for our open redesign of the Pittsburgh Food Bank is managed on GitHub, which means that I can make edits to the hub right from GitHub. Thanks to the magical wizardry of webhooks, I can automatically deploy the project hub so that everything stays in sync. That\u2019s the fancy-pants way to do it, and is certainly not a requirement. As long as you\u2019re able to easily make edits and keep your project hub up to date, you\u2019re good to go. \n\nSo that\u2019s the hubbub\n\nProject hubs can help tame the chaos of the design process by providing a home base for all key design and development materials. Keep the design artifacts in the browser and give clients and colleagues quick insight into your project\u2019s progress.\n\nHappy hubbing!", "year": "2013", "author": "Brad Frost", "author_slug": "bradfrost", "published": "2013-12-17T00:00:00+00:00", "url": "https://24ways.org/2013/project-hubs/", "topic": "process"} {"rowid": 312, "title": "Preparing to Be Badass Next Year", "contents": "Once we\u2019ve eaten our way through the holiday season, people will start to think about new year\u2019s resolutions. We tend to focus on things that we want to change\u2026 and often things that we don\u2019t like about ourselves to \u201cfix\u201d. We set rules for ourselves, or try to start new habits or stop bad ones. We focus in on things we will or won\u2019t do. \nFor many of us the list of things we \u201cought\u201d to be spending time on is just plain overwhelming \u2013 family, charity/community, career, money, health, relationships, personal development. \nIt\u2019s kinda scary even just listing it out, isn\u2019t it? I want to encourage you to think differently about next year.\nThe ever-brilliant Kathy Sierra articulates a better approach really well when talking about the attitude we should have to building great products. She tells us to think not about what the user will do with our product, but about what they are trying to achieve in the real world and how our product helps them to be badass1.\nWhen we help the user be badass, then we are really making a difference. \nI suppose this is one way of saying: focus not on what you will do, focus on what it will help you achieve. How will it help you be awesome?\nIn what ways do you want to be more badass next year?\nA professional lens\nThough of course you might want to focus in on health or family or charity or community or another area next year, many people will want to become more badass in their chosen career. \nSo let\u2019s talk about a scaffold to help you figure out your professional / career development next year. \nFirst up, an assumption: everyone wants to be awesome. Nobody gets up in the morning aiming to be crap at their job. Nobody thinks to themselves \u201cToday I am aiming for just south of mediocre, and if I can mess up everybody else\u2019s ability to do good work then that will be just perfect2\u201d. \nErgo, you want to be awesome. So what does awesome look like? \nDanger!\nThe big trap that people fall into when think about their professional development is to immediately focus on the things that they aren\u2019t good at. When you ask people \u201cwhat do you want to work on getting better at next year?\u201d they frequently gravitate to the things that they believe they are bad at. \nWhy is this a trap? Because if you focus all your time and energy on improving the areas that you suck at, you are going to end up middling at everything. Going from bad \u2192 mediocre at a given skill / behaviour takes a bunch of time and energy. So if you spend all your time going from bad \u2192 mediocre at things, what do you think you end up? That\u2019s right, mediocre. \nMediocrity is not a great career goal, kids. \nWhat do you already rock at?\nThe much better investment of time and energy is to go from good \u2192 awesome. It often takes the same amount of relative time and energy, but wow the end result is better! So first, ask yourself and those who know you well what you are already pretty damn good at. Combat imposter syndrome by asking others. \nThen figure out how to double down on those things. What does brilliant look like for a given skill? What\u2019s the knowledge or practice that you need to level yourself up even further in that thing?\nBut what if I really really suck?\nAdmittedly, sometimes something you suck at really is holding you back. But it\u2019s important to separate out weaknesses (just something you suck at) from controlling weaknesses (something you suck at that actually matters for your chosen career). \nIf skill x is just not an important thing for you to be good at, you may never need to care that you aren\u2019t good at it. If your current role or the one you aspire to next really really requires you to be great at x, then it\u2019s worth investing your time and energy (and possibly money too) getting better at it.\nSo when you look at the things that you aren\u2019t good at, which of those are actually essential for success?\nThe right ratio\nA good rule of thumb is to pick three things you are already good at to work on becoming awesome at and limit yourself to one weakness that you are trying to improve on. That way you are making sure that you get to awesome in areas where you already have an advantage, and limit the amount of time you are spending on going from bad \u2192 mediocre. \nLevelling up learning\nSo once you\u2019ve figured out your areas you want to focus on next year, what do you actually decide to do? \nMost of all, you should try to design your day-to-day work in a way that it is also an effective learning experience. This means making sure you have a good feedback loop \u2013 you get to try something, see if it works, learn from it, rinse and repeat. \nIt\u2019s also about balance: you want to be challenged enough for work to be interesting, without it being so hard it\u2019s frustrating. You want to do similar / the same things often enough that you get to learn and improve, without it being so repetitive that it\u2019s boring. \nContinuously getting better at things you are already good at is actually both easier and harder than it sounds. The advantage is that it\u2019s pretty easy to add the feedback loop to make sure that you are improving; the disadvantage is that you\u2019re already good at these skills so you could easily just \u201cdo\u201d without ever stopping to reflect and improve. Build in time for personal retrospectives (\u201cWhat went well? What didn\u2019t? What one thing will I choose to change next time?\u201d) and find a way of getting feedback from outside sources as well. \nAs for the new skills, it\u2019s worth knowing that skill development follows a particular pattern:\n\nWe all start out unconsciously incompetent (we don\u2019t know what to do and if we tried we\u2019d unwittingly get it wrong), progress on to conscious incompetence (we now know we\u2019re doing it wrong) then conscious competence (we\u2019re doing it right but wow it takes effort and attention) and eventually get to unconscious competence (automatically getting it right). \nYour past experiences and knowledge might let you move faster through these stages, but no one gets to skip them. Invest the time and remember you need the feedback loop to really improve. \nWhat about keeping up?\nEverything changes very fast in our industry. We need to invest in not falling behind, in keeping on top of what great looks like. There are a bunch of ways to do this, from reading blog posts, following links on Twitter, reading books to attending conferences or workshops, or just finding time to build things in new ways or with new technologies. \nWhich will work best for you depends on how you best learn. Do you prefer to swallow a book? Do you learn most by building or experimenting? \nWhatever your learning style though, remember that there are three real needs:\n\nScan the landscape (what\u2019s changing, does it matter)\nGain the knowledge or skills (get the detail)\nApply the knowledge or skills (use it in reality)\n\nWhen you remember that you need all three of these things it can help you get more of what you do. \nFor me personally, I use a combination of conferences and blogs / Twitter to scan the landscape. Half of what I want out of a conference is just a list of things to have on my radar that might become important. I then pick a couple of things to go read up on more (I personally learn most effectively by swallowing a book or spec or similar). And then I pick one thing at a time to actually apply in real life, to embed the skill / knowledge. \nIn summary\n\nAim to be awesome (mediocrity is not a career goal).\nFigure out what you already rock at.\nOnly care about stuff you suck at that matters for your career.\nPick three things to go from good \u2192 awesome and one thing to go from bad \u2192 mediocre (or mediocre \u2192 good) this year.\nDesign learning into your daily work.\nScan the landscape, learn new stuff, apply it for real. \nBe badass!\n\n\n\n\n\nShe wrote a whole book about it. You should read it: Badass: Making Users Awesome\u00a0\u21a9\n\n\nBefore you argue too vehemently: I suppose some antisocial sociopathic bastards do exist. Identify them, and then RUN AWAY FAST AS YOU CAN #realtalk\u00a0\u21a9", "year": "2016", "author": "Meri Williams", "author_slug": "meriwilliams", "published": "2016-12-22T00:00:00+00:00", "url": "https://24ways.org/2016/preparing-to-be-badass-next-year/", "topic": "business"} {"rowid": 336, "title": "Practical Microformats with hCard", "contents": "You\u2019ve probably heard about microformats over the last few months. You may have even read the easily digestible introduction at Digital Web Magazine, but perhaps you\u2019ve not found time to actually implement much yet. That\u2019s understandable, as it can sometimes be difficult to see exactly what you\u2019re adding by applying a microformat to a page. Sure, you\u2019re semantically enhancing the information you\u2019re marking up, and the Semantic Web is a great idea and all, but what benefit is it right now, today? \n\nWell, the answer to that question is simple: you\u2019re adding lots of information that can be and is being used on the web here and now. The big ongoing battle amongst the big web companies if one of territory over information. Everyone\u2019s grasping for as much data as possible. Some of that information many of us are cautious to give away, but a lot of is happy to be freely available. Of the data you\u2019re giving away, it makes sense to give it as much meaning as possible, thus enabling anyone from your friends and family to the giant search company down the road to make the most of it.\n\nOk, enough of the waffle, let\u2019s get working.\n\nIntroducing hCard\n\nYou may have come across hCard. It\u2019s a microformat for describing contact information (or really address book information) from within your HTML. It\u2019s based on the vCard format, which is the format the contacts/address book program on your computer uses. All the usual fields are available \u2013 name, address, town, website, email, you name it.\n\nIf you\u2019re running Firefox and Greasemonkey (or if you can, just to try this out), install this user script. What it does is look for instances of the hCard microformat in a page, and then add in a link to pass any hCards it finds to a web service which will convert it to a vCard. Take a look at the About the author box at the bottom of this article. It\u2019s a hCard, so you should be able to click the icon the user script inserts and add me to your Outlook contacts or OS X Address Book with just a click.\n\nSo microformats are useful after all. Free microformats all round!\n\nImplementing hCard\n\nThis is the really easy bit. All the hCard microformat is, is a bunch of predefined class names that you apply to the markup you\u2019ve probably already got around your contact information. Let\u2019s take the example of the About the author box from this article. Here\u2019s how the markup looks without hCard:\n\nDrew McLellan is a web developer, author and no-good swindler from \n just outside London, England. At the \n Web Standards Project he works \n on press, strategy and tools. Drew keeps a \n personal weblog covering web \n development issues and themes.
\nDrew McLellan is a web developer...\n\nThe two remaining items are my URL and the organisation I belong to. The class names designated for those are url and org respectively. As both of those items are links in this case, I can apply the classes to those links. So here\u2019s the finished hCard.\n\n
Drew McLellan is a web developer, author and \n no-good swindler from just outside London, England. \n At the Web Standards Project \n he works on press, strategy and tools. Drew keeps a \n personal weblog covering web \n development issues and themes.
\nYour postal/zip code was not in the correct format.
\nYour postal/zip code was not in the correct format.
\nindicates a paragraph.\n\nYet (with the exception of widely accepted microdata and microformat schemas) only HTML elements convey any meaning that can be parsed consistently by user agents. While using semantic values for class names is a noble endeavour, they provide no additional information to the visitor of a website; take them away and a document will have exactly the same semantic value.\n\nI didn\u2019t always think this was the case, but the real world has a habit of changing your opinion. Much of my thinking around semantics has been informed by the writing of my peers. In \u201cAbout HTML semantics and front-end architecture\u201d, Nicholas Gallagher wrote:\n\n\n\tThe important thing for class name semantics in non-trivial applications is that they be driven by pragmatism and best serve their primary purpose \u2013 providing meaningful, flexible, and reusable presentational/behavioural hooks for developers to use.\n\n\nThese thoughts are echoed by Harry Roberts in his CSS Guidelines:\n\n\n\tThe debate surrounding semantics has raged for years, but it is important that we adopt a more pragmatic, sensible approach to naming things in order to work more efficiently and effectively. Instead of focussing on \u2018semantics\u2019, look more closely at sensibility and longevity \u2013 choose names based on ease of maintenance, not for their perceived meaning.\n\n\nNaming methodologies\n\nFront-end development has undergone a revolution in recent years. As the projects we\u2019ve worked on have grown larger and more important, our development practices have matured. The pros and cons of object-orientated approaches to CSS can be endlessly debated, yet their introduction has highlighted the usefulness of having documented naming schemes.\n\nJonathan Snook\u2019s SMACSS (Scalable and Modular Architecture for CSS) collects style rules into five categories: base, layout, module, state and theme. This grouping makes it clear what each rule does, and is aided by a naming convention:\n\n\n\tBy separating rules into the five categories, naming convention is beneficial for immediately understanding which category a particular style belongs to and its role within the overall scope of the page. On large projects, it is more likely to have styles broken up across multiple files. In these cases, naming convention also makes it easier to find which file a style belongs to.\n\n\tI like to use a prefix to differentiate between layout, state and module rules. For layout, I use l- but layout- would work just as well. Using prefixes like grid- also provide enough clarity to separate layout styles from other styles. For state rules, I like is- as in is-hidden or is-collapsed. This helps describe things in a very readable way.\n\n\nSMACSS is more a set of suggestions than a rigid framework, so its ideas can be incorporated into your own practice. Nicholas Gallagher\u2019s SUIT CSS project is far more strict in its naming conventions:\n\n\n\tSUIT CSS relies on structured class names and meaningful hyphens (i.e., not using hyphens merely to separate words). This helps to work around the current limits of applying CSS to the DOM (i.e., the lack of style encapsulation), and to better communicate the relationships between classes.\n\n\nOver the last year, I\u2019ve favoured a BEM-inspired approach to CSS. BEM stands for block, element, modifier, which describes the three types of rule that contribute to the style of a single component. This means that, given the following markup:\n\n
tags\n *\n * @tags (optional)\n */\n\nCSSDOC includes a standard for documenting bug fixes and hacks, colours, versioning and copyright information, amongst other important bits of data.\n\nI know this isn\u2019t a CSS feature request per se; rather, it\u2019s just me pointing you at something that is usually overlooked but that could contribute towards keeping style sheets easier to maintain and to hand over to new developers.\n\nFinal notes\n\nI understand that if even some of these were implemented in browsers now, it would be a long time until all vendors were up to speed. But if we don\u2019t talk about them and experiment with what\u2019s available, then it will definitely never happen.\n\nWhy haven\u2019t I mentioned better browser support for existing CSS3 properties? Because that would be the same as adding chocolate to your Christmas wish list \u2013 you don\u2019t need to ask, everyone knows you want it.\n\nThe list could go on. There are dozens of other things I would love to see integrated in CSS or further developed. These are my personal favourites: some might be less useful than others, but I\u2019ve wished for all of them at some point.\n\nPart of the research I did while writing this article was asking some friends what they would add to their lists; other than a couple of items I already had in mine, everything else was different. I\u2019m sure your list would be different too. So tell me, what\u2019s on your CSS wish list?", "year": "2010", "author": "Inayaili de Le\u00f3n Persson", "author_slug": "inayailideleon", "published": "2010-12-03T00:00:00+00:00", "url": "https://24ways.org/2010/my-css-wish-list/", "topic": "code"}
{"rowid": 100, "title": "Moo'y Christmas", "contents": "A note from the editors: Moo has changed their API since this article was written.\n \n \n \n As the web matures, it is less and less just about the virtual world. It is becoming entangled with our world and it is harder to tell what is virtual and what is real. There are several companies who are blurring this line and make the virtual just an extension of the physical. Moo is one such company. \n\nMoo offers simple print on demand services. You can print business cards, moo mini cards, stickers, postcards and more. They give you the ability to upload your images, customize them, then have them sent to your door. Many companies allow this sort of digital to physical interaction, but Moo has taken it one step further and has built an API. \n\nPrintable stocking stuffers \n\nThe Moo API consists of a simple XML file that is sent to their servers. It describes all the information needed to dynamically assemble and print your object. This is very helpful, not just for when you want to print your own stickers, but when you want to offer them to your customers, friends, organization or community with no hassle. Moo handles the check-out and shipping, all you need to do is what you do best, create! \n\nNow using an API sounds complicated, but it is actually very easy. I am going to walk you through the options so you can easily be printing in no time. \n\nBefore you can begin sending data to the Moo API, you need to register and get an API key. This is important, because it allows Moo to track usage and to credit you. To register, visit http://www.moo.com/api/ and click \u201cRequest an API key\u201d. \n\nIn the following examples, I will use {YOUR API KEY HERE} as a place holder, replace that with your API key and everything will work fine. \n\nFirst thing you need to do is to create an XML file to describe the check-out basket. Open any text-editor and start with some XML basics. Don\u2019t worry, this is pretty simple and Moo gives you a few tools to check your XML for errors before you order. \n\n \n