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102 Art Directing with Looking Room Using photographic composition techniques to start to art direct on the template-driven web. Think back to last night. There you are, settled down in front of the TV, watching your favourite soap opera, with nice hot cup of tea in hand. Did you notice – whilst engrossed in the latest love-triangle – that the cameraman has worked very hard to support your eye’s natural movement on-screen? He’s carefully framed individual shots to create balance. Think back to last week. There you were, sat with your mates watching the big match. Did you notice that the cameraman frames the shot to go with the direction of play? A player moving right will always be framed so that he is on the far left, with plenty of ‘room’ to run into. Both of these cameramen use a technique called Looking Room, sometimes called Lead Room. Looking Room is the space between the subject (be it a football, or a face), and the edge of the screen. Specifically, Looking Room is the negative space on the side the subject is looking or moving. The great thing is, it’s not just limited to photography, film or television; we can use it in web design too. Basic Framing Before we get into Looking Room, and how it applies to web, we need to have a look at some basics of photographic composition. Many web sites use imagery, or photographs, to enhance the content. But even with professionally shot photographs, without a basic understanding of framing or composition, you can damage how the image is perceived. A simple, easy way to make photographs more interesting is to fill the frame. Take this rather mundane photograph of a horse: A typical point and click affair. But, we can work with this. By closely cropping, and filling the frame, we can instantly change the mood of the shot. I’ve also added Looking Room on the right of the horse. This is space that the horse would be walking into. It gives the photograph movement. Subject, Space, and Movement Generally speaking, a portrait photograph will have a subject and space around them. Visual interest in portrait photography can come from movement; how the eye moves around the shot. To get the eye moving, the photographer modifies the space around the subject. Look at this portrait: The photography has framed the subject on the right, allowing for whitespace, or Looking Room, in the direction the subject is looking. The framing of the subject (1), with the space to the left (2) – the Looking Room – creates movement, shown by the arrow (3). Note the subject is not framed centrally (shown by the lighter dotted line). If the photographer had framed the subject with equal space either side, the resulting composition is static, like our horse. If the photographer framed the subject way over on the left, as she is looking that way, the resulting whitespace on the right leads a very uncomfortable composition. The root of this discomfort is what the framing is telling our eye to do. The subject, looking to the left, suggests to us that we should do the same. However, the Looking Room on the right is telling our eye to occupy this space. The result is a confusing back and forth. How Looking Room applies to the web We can apply the same theory to laying out a web page or application. Taking the three same elements – Subject, Space, and resulting Movement – we can guide a user’s eye to the elements we need to. As designers, or content editors, framing photographs correctly can have a subtle but important effect on how a page is visually scanned. Take this example: The BBC homepage uses great photography as a way of promoting content. Here, they have cropped the main photograph to guide the user’s eye into the content. By applying the same theory, the designer or content editor has applied considerable Looking Room (2) to the photograph to create balance with the overall page design, but also to create movement of the user’s eye toward the content (1) If the image was flipped horizontally. The Looking Room is now on the right. The subject of the photograph is looking off the page, drawing the user’s eye away from the content. Once again, this results in a confusing back and forth as your eye fights its way over to the left of the page. A little bit of Art Direction Art Direction can be described as the act or process of managing the visual presentation of content. Art Direction is difficult to do on the web, because content and presentation are, more often than not, separated. But where there are images, and when we know the templates that those images will populate, we can go a little way to bridging the gap between content and presentation. By understanding the value of framing and Looking Room, and the fact that it extends beyond just a good looking photograph, we can start to see photography playing more of an integral role in the communication of content. We won’t just be populating templates. We’ll be art directing. Photo credits: Portrait by Carsten Tolkmit Horse by Mike Pedroncelli 2008 Mark Boulton markboulton 2008-12-05T00:00:00+00:00 https://24ways.org/2008/art-directing-with-looking-room/ design
108 A Festive Type Folly ‘Tis the season to be jolly, so the carol singers tell us. At 24 ways, we’re keeping alive another British tradition that includes the odd faux-Greco-Roman building dotted around the British countryside, Tower Bridge built in 1894, and your Dad’s Christmas jumper with the dancing reindeer motif. ‘Tis the season of the folly! 24 Ways to impress your friends The example is not an image, just text. You may wish to see a screenshot in Safari to compare with your own operating system and browser rendering. Like all follies this is an embellishment — a bit of web typography fun. It’s similar to the masthead text at my place, but it’s also a hyperlink. Unlike the architectural follies of the past, no child labour was used to fund or build it, just some HTML flavoured with CSS, and a heavy dose of Times New Roman. Why Times New Roman, you ask? Well, after a few wasted hours experimenting with heaps of typefaces, seeking an elusive consistency of positioning and rendering across platforms, it proved to be the most consistent. Who’d‘a thought? To make things more interesting, I wanted to use a traditional scale and make the whole thing elastic by using relative lengths that would react to a person’s font size. So, to the meat of this festive frippery: There are three things we rely on to create this indulgence: Descendant selectors Absolute positioning Inheritance HTML & Descendant Selectors The markup for the folly might seem complex at first glance. To semantics pedants and purists it may seem outrageous. If that’s you, read on at your peril! Here it is with lots of whitespace: <div id="type"> <h1>   <a href="/">     <em>2       <span>4         <span>w           <span>a             <span>y               <span>s</span>             </span>           </span>         </span>       </span>     </em>     <strong>to       <span>i         <span>m           <span>pre             <span>s               <span>s                 <span>your                   <span>friends</span>                 </span>               </span>             </span>           </span>         </span>       </span>     </strong>   </a> </h1> </div> Why so much markup? Well, we want to individually style many of the glyphs. By nesting the elements, we can pick out the bits we need as descendant selectors. To retain a smidgen of semantics, the text is wrapped in <h1> and <a> elements. The two phrases, “24 ways” and “to impress your friends” are wrapped in <em> and <strong> tags, respectively. Within those loving arms, their descendant <span>s cascade invisibly, making a right mess of our source, but ready to be picked out in our CSS rules. So, to select the “2” from the example we can simply write, #type h1 em{ }. Of course, that selects everything within the <em> tags, but as we drill down the document tree, selecting other glyphs, any property / value styles can be reset or changed as required. Pixels Versus Ems Before we get stuck into the CSS, I should say that the goal here is to have everything expressed in relative “em” lengths. However, when I’m starting out, I use pixels for all values, and only convert them to ems after I’ve finished. It saves re-calculating the em length for every change I make as the folly evolves, but still makes the final result elastic, without relying on browser zoom. To skip ahead, see the complete CSS. Absolutely Positioned Glyphs If a parent element has position: relative, or position: absolute applied to it, all children of that parent can be positioned absolutely relative to it. (See Dave Shea’s excellent introduction to this.) That’s exactly how the folly is achieved. As the parent, #type also has a font-size of 16px set, a width and height, and some basic style with a background and border: #type{ font-size: 16px; text-align: left; background: #e8e9de; border: 0.375em solid #fff; width: 22.5em; height: 13.125em; position: relative; } The h1 is also given a default style with a font-size of 132px in ems relative to the parent font-size of 16px: #type h1{ font-family: "Times New Roman", serif; font-size: 8.25em; /* 132px */ line-height: 1em; font-weight: 400; margin: 0; padding: 0; } To get the em value, we divide the required size in pixels by the actual parent font-size in pixels 132 ÷ 16 = 8.25 We also give the descendants of the h1 some default properties. The line height, style and weight are normalised, they are positioned absolutely relative to #type, and a border and padding is applied: #type h1 em, #type h1 strong, #type h1 span{ line-height: 1em; font-style: normal; font-weight: 400; position: absolute; padding: 0.1em; border: 1px solid transparent; } The padding ensures that some browsers don’t forget about parts of a glyph that are drawn outside of their invisible container. When this happens, IE will trim the glyph, cutting off parts of descenders, for example. The border is there to make sure the glyphs have layout. Without this, positioning can be problematic. IE6 will not respect the transparent border colour — it uses the actual text colour — but in all other respects renders the example. You can hack around it, but it seemed unnecessary for this example. Once these defaults are established, the rest is trial and error. As a quick example, the numeral “2” is first to be positioned: #type h1 a em{ font-size: 0.727em; /* (2) 96px */ left: 0.667em; top: 0; } Every element of the folly is positioned in exactly the same way as you can see in the complete CSS. When converting pixels to ems, the font-size is set first. Then, because we know what that is, we calculate the equivalent x- and y-position accordingly. Inheritance CSS inheritance gave me a headache a long time ago when I first encountered it. After the penny dropped I came to experience something disturbingly close to affection for this characteristic. What it basically means is that children inherit the characteristics of their parents. For example: We gave #type a font-size of 16px. For #type h1 we changed it by setting font-size: 8.25em;. Than means that #type h1 now has a computed font-size of 8.25 × 16px = 132px. Now, all children of #type h1 in the document tree will inherit a font-size of 132px unless we explicitly change it as we did for #type h1 a em. The “2” in the example — selected with #type h1 a em — is set at 96px with left and top positioning calculated relatively to that. So, the left position of 0.667em is 0.667 × 96 = 64px, approximately (three decimal points in em lengths don’t always give exact pixel equivalents). One way to look at inheritance is as a cascade of dependancy: In our example, the computed font size of any given element depends on that of the parent, and the absolute x- and y-position depends on the computed font size of the element itself. Link Colours The same descendant selectors we use to set and position the type are also used to apply the colour by combining them with pseudo-selectors like :focus and :hover. Because the descendant selectors are available to us, we can pretty much pick out any glyph we like. First, we need to disable the underline: #type h1 a:link, #type h1 a:visited{ text-decoration: none; } In our example, the “24” has a unique default state (colour): #type h1 a:link em, #type h1 a:visited em{ color: #624; } The rest of the “Ways” text has a different colour, which it shares with the large “s” in “impress”: #type h1 a:link em span span, #type h1 a:visited em span span, #type h1 a:link strong span span span span, #type h1 a:visited strong span span span span{ color: #b32720; } “24” changes on :focus, :hover and :active. Critically though, the whole of the “24 Ways” text, and the large “s” in “impress” all have the same style in this instance: #type h1 a:focus em, #type h1 a:hover em, #type h1 a:active em, #type h1 a:focus em span span, #type h1 a:hover em span span, #type h1 a:active em span span, #type h1 a:focus strong span span span span, #type h1 a:hover strong span span span span, #type h1 a:active strong span span span span{ color: #804; } If a descendant selector has a :link and :visited state set as a pseudo element, it needs to also have the corresponding :focus, :hover and :active states set. A Final Note About Web Typography From grids to basic leading to web fonts, and even absolute positioning, there’s a wealth of things we can do to treat type on the Web with love and respect. However, experiments like this can highlight the vagaries of rasterisation and rendering that limit our ability to achieve truly subtle and refined results. At the operating system level, the differences in type rendering are extreme, and even between sequential iterations in Windows — from Standard to ClearType — they can be daunting. Add to that huge variations in screen quality, and even the paper we print our type onto has many potential variations. Compare our example in Safari 3.2.1 / OS X 10.5.5 (left) and IE7 / Win XP (right). Both rendered on a 23” Apple Cinema HD (LCD): Browser developers continue to make great strides. However, those of us who set type on the Web need more consistency and quality if we want to avoid technologies like Flash and evolve web typography. Although web typography is inevitably — and mistakenly — compared unfavourably to print, it has the potential to achieve the same refinement in a different way. Perhaps one day, the glyphs of our favourite faces, so carefully crafted, kerned and hinted for the screen, will be rendered with the same precision with which they were drawn by type designers and styled by web designers. That would be my wish for the new year. Happy holidays! 2008 Jon Tan jontan 2008-12-17T00:00:00+00:00 https://24ways.org/2008/a-festive-type-folly/ design
111 Geometric Background Patterns When the design is finished and you’re about to start the coding process, you have to prepare your graphics. If you’re working with a pattern background you need to export only the repeating fragment. It can be a bit tricky to isolate a fragment to achieve a seamless pattern background. For geometric patterns there is a method I always follow and that I want to share with you. Take for example a perfect 45° diagonal line pattern. How do you define this pattern fragment so it will be rendered seamlessly? Here is the method I usually follow to avoid a mismatch. First, zoom in so you see enough detail and you can distinguish the pixels. Select the Rectangular Marquee Selection tool and start your selection at the intersection of 2 different colors of a diagonal line. Hold down the Shift key while dragging so you drag a perfect square. Release the mouse when you reach the exact same intesection (as your starting) point at the top right. Copy this fragment (using Copy Merged: Cmd/Ctrl + Shift + C) and paste the fragment in a new layer. Give this layer the name ‘pattern’. Now hold down the Command Key (Control Key on Windows) and click on the ‘pattern’ layer in the Layers Palette to select the fragment. Now go to Edit > Define Pattern, enter a name for your pattern and click OK. Test your pattern in a new document. Create a new document of 600 px by 400px, hit Cmd/Ctrl + A and go to Edit > Fill… and choose your pattern. If the result is OK, you have created a perfect pattern fragment. Below you see this pattern enlarged. The guides show the boundaries of the pattern fragment and the red pixels are the reference points. The red pixels at the top right, bottom right and bottom left should match the red pixel at the top left. This technique should work for every geometric pattern. Some patterns are easier than others, but this, and the Photoshop pattern fill test, has always been my guideline. Other geometric pattern examples Example 1 Not all geometric pattern fragments are squares. Some patterns look easy at first sight, because they look very repetitive, but they can be a bit tricky. Zoomed in pattern fragment with point of reference shown: Example 2 Some patterns have a clear repeating point that can guide you, such as the blue small circle of this pattern as you can see from this zoomed in screenshot: Zoomed in pattern fragment with point of reference shown: Example 3 The different diagonal colors makes a bit more tricky to extract the correct pattern fragment. The orange dot, which is the starting point of the selection is captured a few times inside the fragment selection: 2008 Veerle Pieters veerlepieters 2008-12-02T00:00:00+00:00 https://24ways.org/2008/geometric-background-patterns/ design